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SV-328 Personal Computer User's Manual

first print In English
SM-328-2
Publisher: Spectravideo International Ltd.
1983

Table of Contents
 
INTRODUCTION 5
 
1. SYSTEM OVERVIEW 9
Super SV Extended BASIC10
Expandability11
SV-328 Peripheral Map12
Unpacking13
System Installation14
Ports and Sockets15
Connection to Monitor or TV16
Power Supply and Cable Connections18
Turning On the Power20
Power On Self-Test21
Program Cartridge Port21
 
2. THE KEYBOARD 25
Keyboard Layout29
Function Keys30
Numeric Keypad32
Cursor Control Keys34
Program Control Keys34
Miscellaneous Keys35
 
3. EASY EDITING 39
"Screen" Editor39
"Insert" Mode41
 
4. BASIC INTRODUCTION 45
What is programming?46
One word before we begin47
 
5. WRITE YOUR FIRST PROGRAM 51
Getting started51
Grid and Coordinates52
LIST54
SCREEN56
PSET57
Let's add some COLOR58
Border, Foreground and Background60
GOTO61
 
6. GOING THROUGH THE LOOPS 65
INPUT65
Containers and Variables66
LET69
Quick Draw70
FOR/NEXT70
Time Saving Hints72
END73
 
7. SETTING THINGS IN MOTION 77
PRESET77
Walking Backwards79
STEP79
First Challenging Program81
REM82
 
8. DECISION MAKING 87
Getting Smart87
IF/THEN87
String Variable88
Another Challenging Program89
More Decisions91
Print it the way you want93
Tab93
 
9. SOME RANDOM THOUGHS 97
RND, INT and - TIME98
Jumping Around99
GOSUB/RETURN100
The Computer as a Calculator102
Arithmetic Operations103
Processing Information104
READ/DATA105
CLEAR108
"OUT OF DATA" message108
RESTORE109
Another Time Saver109
AUTO109
 
10. ARRAYS - A WAY OF ORGANIZING MAY CONTAINERS 113
DIM114
Working with a larger Set of Containers115
 
11. ON THE END OF A LONG STRING 121
"string"121
LEFT$. RIGHT$, MID$122
LEN123
 
12. ADVANCED GRAPHICS AND SOUND PROGRAMMING 127
PART ONE: ADVANCED GRAPHICS128
CIRCLE
128
PAINT
128
LINE and BOX Drawing
133
BOX (B)
134
BOX FILL (BF)
134
DRAW
136
SCALE
137
LOCATE
138
BLANK MOVE
138
SPRITES
139
PART TWO: SOUND PROGRAMMING145
PLAY
146
"O" (OCTAVE)
146
"T" (TEMPO)
147
"L" (LENGHT)
147
"S" (SHAPE)
147
"M" (TONE)
147
"R" (REST)
147
"V" (VOLUME)
147
Using 3 Channels of SOUND
149
 
APPENDICES 
Appendix A - ASCII Character Codes151
Appendix B - Mathematical Functions154
Appendix C - Error Codes and Error Messages155
Disk Errors
159
Appendix D - SV BASIC Reserved Words161
Appendix E - I/O Pinouts and Memory Maps162
Appendix F - Notes on High Resolution and Low Resolution Screens166
Appendix G - Trouble Shooting Chart167
Appendix H - Programmable Sound Generator (PSG)168
Appendix I - Introduction to BASIC programming174
Glossary184



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Read the small print. Last updated Jan 28, 2005