********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Android Instructions~, taken from ECP's "Red Ribbon Pack", converted to etext by Domgrief . This is from an Australian game pack and documents have been shortened to fit on the cover and with 1/3 of an A4 sheet for instructions. ANDROI10.TXT, June 1997, etext #254# ********* SPIEL (On Cover): A space ship has landed near a small town in America. Since the landing 3 days ago, the whole population of the town has vanished. We estimate about 50 people were there. We have send in three agents to investigate the alien craft but none has returned. Our monitoring equiment has picked up increased electrical activity from within the craft within the past 4 hours. It is the of our scientist that the aliens are preparing for something ... we don't know what. We want you to send in one of your androids to find out what the hell the aliens want. But should they turn out to be hostile ... destroy the ship. YOU HAVE YOUR ORDERS ... UPDATE: A large ship has been discovered on the dark side of the moon at CO's 71-26. The estimated ship is about 45 miles across!!! ********* LOADING INSTRUCTIONS: Disk: Insert disk with Android label facing up Type Load "*",8,1 When ready prompt appears type Run and press Return A menu will now appear. Press the appropriate number to load Android. Cassette: Insert cassette with Android label facing up in the datasette. Rewind tape to beginning. Hold down Shift and press Runstop keys. Now press play button on datasette. ********* ANDROID INSTRUCTIONS: You are the controller of androids which you have created. Each android is controlled and equipped with the following: '-' ENERGY BOMBS: They are equipped with 2 energy bombs. Once expended cannot be replaced. To discharge a bomb press the '-' key. A safety mechanism has been built in to prevent discharging the bombs by accident. They will only operate once in the presence of an enemy being. 'ANDROID' ACCESS PANELS: To access doors, elevators, computers, etc stand in front of the panel to be accessed and press 'SPACE'. The android will turn and face the panel and you will see it on your monitor. You can then manipulate the android's hand by using the joystick. NOTE: You must be directly in front of the panel to access it. 'RUN/STOP' TIME FREEZE: This feature freezes time and allows you to get a cup of coffee when you want! Other people may refer to it as pause. 'CX' MASTER CONTROL: The Commodore key gives you access to the Control Panel (bottom half of the screen). MASTER CONTROL PANEL _________________________________________________________ | | | | MAP | ENG | | CHARGE | | | | | |_____|_____| |___________| | | | | | GUN | ZAP | ___________ | | | MONITOR | |_____|_____| | ENERGY | | | | | ___________ |___________| | | | | | Z.1 | Z.2 | | | | | |_____|_____| | | | | | Z.3 | Z.4 | | | | | |_____|_____| ____ ____ | | | | | | | | | | | | |____| |____| | | |___________________| BOMB 1 BOMB 2 | |_________________________________________________________| MAP - Show Position Within Ship: The latest intelligence reports indicate that there are at least 20 floors in the craft. The map supplied will show anly about 8 floors at a time but they will be colour coded acording to the sections of the craft. ENG-GUN-ZAP - Recharges Android Accordingly: Throughout the craft you will find recharge stations. By standing in front of them and pressing the corresponding buttin, your android will be able to recharge. ENG-ENERGY : GUN-CHARGE : ZAP-PULSES Z1-4 - Pulses: Pulses that are energy charges that are capable of entering into circuits and controlling them (See Circuits.) CIRCUITS Pulses allow you to manipulate certain circuits. Not all circuits are vulnerable to pulses. Once inside the circuit you must move the pulse through the circuit gaining enough energy to over-ride the controlling circuit. The time you have to over-ride the circuit is displayed on the monitor, below the time is your amps. When you have enough amps to over-ride the circuit your amp-meter will flash. You should then proceed to the exit teminal at the far right of the circuit. ONE SHOT (Yellow): When you travel through a one shot you will release a burst of energy. You much catch it to gain energy. RESISTOR (Red): When you travel through a resistor you will lose about .1 amp of energy. DIODE (White): A diode will only allow you to press through the direction of the arrow. CAPACITOR (Yellow): When you travel through a capacitor you will gain about .1 amp of energy. BEWARE OF OTHER PULSES! If you hit one you will lose from 1-5 amps. ********* End of the Project 64 etext of Android Instructions. *********