********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Shadowfire~, converted to etext by Lemonade (Pasi Sakala) . Converter's note: "Because there was many icons/pictures, I hope you can still understand, what is the basic idea of those ascii/ text converts. I spend a lot of time with those ascii- pictures, so please, inform me if you can't understand, what the pictures show and I'll explain via E-mail." SHADOWF.TXT, September 1999 ********* SHADOWFIRE >OPERATORS MANUAL INDEX FILE _________________________________________________________________ introduction ---------------------------------------------------- t1 objectives/loading instructions --------------------------------- t2 1.getting started ----------------------------------------------- t3 2.keyboards ----------------------------------------------------- t4 3.game start menu ----------------------------------------------- t5 4.enigma team --------------------------------------------------- t6 5.character status ---------------------------------------------- t7 6.objects screens ----------------------------------------------- t8 7.movement screens ---------------------------------------------- t9 8.battle screens ----------------------------------------------- t10 9.mission command screen --------------------------------------- t11 the enigma team ------------------------------------------------ t12 zoff's team ---------------------------------------------------- t13 equipment selection -------------------------------------------- t14 final briefing ------------------------------------------------- t15 future "add-ons" ----------------------------------------------- t16 CREDITS Design:Denton Designs Ltd., who are:Steven Cain, Dave Colclough, Karen Davies, Graham Everett, John Gibson, Fred Gray, John Heap, Ally Noble and Colin Parrott. Thanks are also due to Ian Weatherburn, Simon Butler and Chas Davies. GUARANTEE If this tape fails to load it will be replaced free of charge, if returned with details and proof of purchase. Send the tape only to: BEYOND, 3rd Floor, Lector Court, 151 Farringdon Road, LONDON EC1R 3AD. If the tape shows any form of damage, whether physical or due to the use of dirty or faulty equipment, please include œ3.00 to cover replacement costs. This guarantee does not affect your statutory customer rights. The unauthorised copying, hiring, lending, publishing in printed form or broadcasting of this cassette or disc is prohibited. (C) 1985 BEYOND. All rights reserved. (t1) - Introduction ________________________________________________________ # Welcome to the world's first-ever icon-driven adventure: Shadowfire - rescue from Zoff V. MISSION BACKGROUND # At this time starships can jump from star to star using their hyper- drives. They are unable to jump into a planet's orbit. General Zoff, traitor to the Empire exploits this situation. His skyfortress, Zoff V, lurks behind the perilous asteroid belts which ring planet Norgol. There he plots the conquest of the Empire's peaceful worlds. # However, plans for a new kind of starship do exist. They propose a craft called Shadowfire, able to jump from planet to planet. If Zoff had the plans he could ravage any part of the empire. If the Emperor had the plans he could destroy Zoff. # Unfortunately, Ambassador Kryxix has the plans, hidden in a micro-disc embedded in his spine. The ambassador is held captive aboard Zoff V. In a few short hours Zoff's inquisitors will discover the plans, unless the Empire's Enigma team can rescue Kryxix. # Enigma, is a shadowy organisation dedicated to te Emperor's service. Its operatives are the cream of the Empire's legions, the worst of its criminal scum or the latest development in cybernetics. Its mission controllers are dedicated. That is why you have been chosen to head this mission. The Empire commands! Your team awaits! (t2) - Game objectives _____________________________________________________ # You have one hour and forty minutes to accomplish the Shadowfire mission. Using the abilities of the Enigma team you must locate and rescue Ambassador Kryxix, apprehend and capture General Zoff, then capture or destroy the starship Zoff V. You can accomplish these tasks in any order! # The mission opens with the Enigma craft moored alongside Zoff V. Your first task is to beam some or all your team aboard using the abilities of the droid Manto. # We recommend you briefly read this booklet before undertaking the mission. The instructions which appear under the heading Mission Briefing will help you to begin play fast. You may also be aided by the game's self-display facility. This begins after the first screen is reached. You can exit the self-display mode at any time simply by pressing any key. (t2) - Loading instructions ________________________________________________ # Commodore 64 (Cassette): Press SHIFT & RUN on the computer, then PLAY on your cassette player. (DISC) Type LOAD "*",8,1 then press RETURN. Spectrum/Spectrum Plus (Cassette): Type LOAD"" then press ENTER on the keyboard. Next press PLAY on your cassette player. (t3) - 1.Getting started ___________________________________________________ # During loading you will see the colourful Shadowfire title screen. After loading you will be presented with a selection menu. You can choose any of the following means to control the Enigma characters: Commodore: Keyboard F1, Digital joystick F3, Analog joystick F5, Light pen F7. Spectrum: Keyboard 1, Kempston 2, Protek 3, Sinclair 4, Fuller 5. (t4) - 2.Keyboard functions and entering commands __________________________ COMMODORE KEYBOARD _____________________________________________________________________________ | Up Down Left Right | |Top row <- - - - | |2nd row All other keys CTRL - - | |3rd row Return All other keys Run/stop - | |Bottom row - CBM/Cursor Alternate keys Alternate keys| | -> | |Space bar - - - Space bar | ----------------------------------------------------------------------------- Use function key F7 or any Top row key to enter your commands SPECTRUM KEYBOARD _____________________________________________________________________________ |Top row Use any key to enter your commands | |2nd row All other keys - - - | |3rd row - All keys - - | |Bottom row - - Alternate keys Alternate keys| ----------------------------------------------------------------------------- ANALOG JOYSTICK (Commodore only)/DIGITAL JOYSTICK (eg:Kempston). # Use the joystick to move the cursor over the icon of your choice, then press the fire button to ENTER your command. LIGHT PEN (eg:Stack) Commodore 64 only # Use the pen to move the cursor over the icon of your choice, then press the command button on the light pen's barrel or any key to ENTER your command. (t5) - 3.Game start/save menu ______________________________________________ # After choosing the means to control the Enigma characters, you will be presented with the game start/save menu: Simply select the New game option to begin the mission, this triggers the real time countdown clock. GAME SAVE OR LOAD # I. Select the appropriate cassette icon. É ICON ÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄĹ º \/ º º /\ º º CASSETTE º º CASSETTE º ÈÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄļ SAVE GAME IN PROGRESS LOAD A SAVED GAME # II. Select medium for data transfer. É ICON ÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄĹ º º º º º CASSETTE º º DISKETTE º ÈÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄļ (CBM64 only) # III. Enter your file name eg: SHAD 1, by selecting appropriate letters with the cursor. (Make certain this is a unique name!). Use the RUB icon to make spelling corrections: É ICON ÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄĹ º RUB, hand º º »º º with rubberº º C R ³º ÈÄÄÄÄÄÄÄÄÄÄÄļ º <ÄÄÄÄÄÄÄÄļº RUB ÈÄÄÄÄÄÄÄÄÄÄÄļ CARRIAGE RETURN # IV. Activate the loading or saving program with the CARRIAGE RETURN icon: CARRIAGE RETURN ICON # V. If disc was the selected medium the transfer is completed. If cassette is the medium you will be prompted on screen to press the appropriate cassette keys. # VI. If you have been loading an old game, return to the game start/save menu. Here select the Old game option. You will then re- enter the Shadowfire mission. # In the event of cassette save/load failure press Run/Stop (CBM64) or Break (Spectrum). (t6) - 4.Enigma team screen ________________________________________________ # Here are displayed the surviving members of the Enigma Team. Move the cursor over the character your choice and enter your command. You will be presented with the chosen character's status screen. (Commodore users will note two arrows in the top right hand corner of the screen. Select the up arrow to turn the background music on. The down arrow turns the music off). ÉÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ» ³ MISSION BRIEFING: If this is your first Shadowfire mission select the ³ character Manto. He is the character at the top of the Commodore display ³ or third from the left in the Spectrum display. ³ ÈÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄļ (t7) - 5.Character status screen ___________________________________________ # Each Enigma character has four screens: Status, Objects, Movement and Battle. This is the first. The icons show: É ICON ÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄĹ º a person º º º º running º º a muscle º ÈÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄļ AGILITY:This bar shows STRENGTH:The green bar the speed of movement indicates the strength possible for each (or weakness) of a character. character. It may change lenght during the mission. É ICON ÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄĹ º º º º º a heart º º a scale º ÈÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄļ STAMINA:This bar is WEIGHT: When a character most likely to decrease picks up an object a during the mission! It green bar will appear. shows the physical If the object is too endurance of each heavy the bar will turn character. red. Simply drop an object(s) to restore the bar to green. HINT: Strength, Speed, Agility and Weight are all connected. Some characters are stronger, some faster, some have more Stamina and some can carry more. (Consider the hints under each of the character's PROFILES elsewhere in this manual [>t12 - The enigma team - character profiles] ). Weakened characters may recover during the mission. # You will note three different coloured monitor icons on the right of the screen: É ICON ÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄĹ º a green º º a yellow º º computer º º computer º ÈÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄļ GREEN MONITOR: YELLOW MONITOR: Gives access to Gives access to the character's the character's Movement Screen. Objects screen. É ICON ÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄÄÄÄĹ º a red º º ÉÍÍÍÍÍÍÍ» º º computer º º ÚÄÄÎÄÄ¿ º º ÈÄÄÄÄÄÄÄÄÄÄÄļ ºÚÅ¿ º ³,<ÀÄÄÄ¿º RED MONITOR: ºÀÅÙ º ³`<ÚÄÄÄÙº Gives access to º ÀÄÄÎÄÄÙ º º the character's º ÈÍÍÍÍÍÍͼ º Battle screen. ÈÄÄÄÄÄÄÄÄÄÄÄÄÄÄļ QUIT: Select this icon when you have completed a task and wish to return to a previous screen. This icon can also be used to cancel a command. ÉÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ» ³ MISSION BRIEFING: Select Manto's yellow monitor and enter his Objects ³ ³ screen. ³ ÈÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄļ (t8) - 6.Objects screen ____________________________________________________ # You enter this screen by selecting the Yellow Monitor icon on any screen connected with the character in play. This screen enables you to command a character to manipulate objects. # The screen illustrated below, belongs to the Manto character at the start of the mission. At left are the objects in the same location as Manto. in the middle are the objects carried by the character (there will be none at the start of the mission). Along the bottom a bar will register the weight of objects carried. # On the right of the screen are the icons which allow you to manipulate objects: É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄĹ º®left corner¯º ºHAND GUN º º a finger º º ³³ /\ º º pressing a º º \/ ³³ º º switch º º KNIFEº ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄļ ACTIVATE:To arm a READY FOR USE: This weapons system, icon lets you select start a transporter which object a character pad, begin a self- will hold ready for destruct sequence, immediate use. Move etc. the cursor over the icon desired on either the left or middle sections of the screen and press ENTER. The object will appear below this icon. HINT: Make sure you use this icon when you arm a character, otherwise they will be obliged to use bare hands in combat! É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» ÌÄÄÄÄÄÂÄÂÄÄÄÄĹ ÌÄÄÄÄÄÂÄÂÄÄÄÄĹ º À²Ù º º À²Ù º º /_\ º º /_\ º º ÉÄÄļ-ÈÄÄÄ» º º ÉÍ» º º ³±±±±±±±±±³ º º ÉÄÄļ-ÈÄÄÄ» º ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ PICK-UP: An object. DROP: An object. Move Move the cursor over the cursor over this this icon and press icon and press ENTER, ENTER, then select then select the object the object of your carried and press ENTER. choice and press The item will re-appear ENTER. The item will on the left of the screen appear in the middle as an object in the same of the screen as an location as the character. object carried by the character. # The remaining icons on this screen are Green monitor (Movement screen), Red monitor (Battle screen) and Quit. # Hint: Tools are normally activated using the following icons: Activate/Object icon. However, specialist objects may require an additional command icon, eg: The Self Destruct unit (see Objects briefing [t14 - Objects briefing]). Such objects are activated using the following icons: Activate/Command icon. # Weapons are automatically activated in combat situations, but only if the character has a weapon held at the ready. Apply the following sequence of icons to the weapon of your choice which is already carried by the character Ready for use: Object icon. The chosen weapon will then appear below the Ready for use icon. ÉÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ» ³ MISSION BRIEFING: Your first task is to beam some or all of the Enigma ³ team aboard Zoff V. Ensure characters to be beamed down are armed! If you perform the following commands on Manto's Objects screen you will ³ establish a transporter link: ³ ÈÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄļ É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» ÌÄÄÄÄÄÂÄÂÄÄÄÄĹ ÌÄÄÄÄ,ÄÄ.Ä.ÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ º À²Ù º º . , ,. . . º º º º º º /_\ º º º _,__._ º º º a finger º º some sort ofº º ÉÄÄļ-ÈÄÄÄ» º º ¼Ä______ÄÈ º º pressing a º ºa panel with º º ³±±±±±±±±±³ º º ÀÛÛÛÛÛÛÙ º º switch º º a lever º ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ Pick-up/Enter Transporter/ Activate/Enter Ballistic control/ Enter Enter # You will be presented with a choice of three locations. From top to bottom: Fighter Bay, Shuttle Bay (Top) & Shuttle Bay (Bottom). Choose one and press Enter. Manto, will be sent aboard Zoff V. # The commands necessary to beam the other members of the Enigma team aboard Zoff V are as follows: É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» ÌÄÄÄÄÄÂÄÂÄÄÄÄĹ ÌÄÄÄÄ,ÄÄ.Ä.ÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄ,ÄÄ.Ä.ÄÄĹ º À²Ù º º . , ,. . . º º º º . , ,. . . º º /_\ º º º _,__._ º º º a finger º º º _,__._ º º º ÉÍ» º º ¼Ä______ÄÈ º º pressing a º º ¼Ä______ÄÈ º º ÉÄÄļ-ÈÄÄÄ» º º ÀÛÛÛÛÛÛÙ º º switch º º ÀÛÛÛÛÛÛÙ º ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ Drop/Enter Transporter/ Activate/Enter Transporter/ Enter Enter # A selection of characters will be presented in the middle of the screen. Move the cursor over the character of your choice and press ENTER. That character will be beamed aboard Zoff V. # HINT: Make sure the characters you beam down are armed! (t9) - 7.Movement screen ___________________________________________________ # You enter this screen by selecting the Green monitor icon on any screen related to the character in play. This screen enables you to command a character to move to another location in the game. # The screen illustrated below, belongs to the Manto character during the opening moves of a mission. At left are a number of arrows. The filled arrow(s) show possible directions for the character to move. In the middle of the screen is a text description of the character's current location. At right are three other icons: Red monitor (Battle screen), Yellow monitor (Objects screen) and Quit. # To command a character to move simply place the cursor over any of the filled arrows and press enter. # HINT: You can only move a character in the direction(s) indicated by a filled arrow. Occasionally, a character may refuse to respond. Either they are faced by a locked door and require a keycard (see Objects briefing [t14 - Objects briefing]) or they are attacked. (t10) - 8.Battle screen ____________________________________________________ # You enter this screen by selecting the Red monitor icon on any screen related to the character in play. This screen enables you to command a character to do battle. # The screen illustrated below [not added!], belongs to the Manto character during the opening moves of a mission. At left will be displayed characters standing in the location selected. In the middle of the screen are the attack/retreat indicators. On the right are the icons which allow you to command a character to fight or retreat: É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ º ÉÍÍÍÍÍÍÍ» -¹ º º º º/ º º\º º º ÚÄÄÄÄÂÄÄÄÄ¿ º º º É͹ ÈͺÚĹ º ³ ÚÄÄÅÜÛ\ ³ º º ºÍ¼ º º³ º º ³ ÀÄÄÅßÛ/ ³ º º º\ º /ºÀĹ º ÀÄÄÄÄÁÄÄÄÄÙ º º ÈÍÍÍÍÍÍͼ º ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ATTACK: This icon commands LOCATION SCAN: This icon character to do battle. If enables you look into a they are succesful they will character's current advance into the enemy's location or adjacent location. locations. Then you can count or identify other characters. They appear on the left of the screen. É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ º º º º º ÚÄÄÄÄÂÄÄÄÄ¿ º º ÚÄÄÄÄÂÄÄÄÄ¿ º º ³ /ÄÄÅÜÛ\ ³ º º ³ /ÄÄÅÜÜ ³ º º ³ \ÄÄÅßÛ/ ³ º º ³ \ÄÄÅßß ³ º º ÀÄÄÄÄÁÄÄÄÄÙ º º ÀÄÄÄÄÁÄÄÄÄÙ º ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ DEFEND: This icon commands RETREAT: This icon commands a character to stand fast a character to retire to and do battle. the next location. # The remaining icons on this screen are Green monitor (Movement screen), Yellow monitor (Objects screen) and Quit. ÉÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ» ³ MISSION BRIEFING: The following commands, when issued through a ³ ³ character's Battle screen will enable you to control a battle situation: ³ ÈÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄļ É ICON ÍÍÍÍÍÍÍ» É ICON ÍÍÍÍÍÍÍ» ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ ÌÄÄÄÄÄÄÄÄÄÄÄÄĹ º º º º º ÚÄÄÄÄÂÄÄÄÄ¿ º º º º ³ ÚÄÄÅÜÛ\ ³ º º /ÄÄÄÄ¿ º º ³ ÀÄÄÅßÛ/ ³ º º \ÄÄÄÄÙ º º ÀÄÄÄÄÁÄÄÄÄÙ º º º ÈÄÄÄÄÄÄÄÄÄÄÄÄļ ÈÄÄÄÄÄÄÄÄÄÄÄÄļ Attack/Enter Direction/Enter # The character's status icon will turn Purple (CBM64) or Magenta (Spectrum), indicating they are attacking. The battle continues until either your character or their opponent is slain. # HINT: Different weapons have different strengths (see Objects briefing [t14 - Objects briefing]) Battles are resolved in the same location as a character or between adjacent locations. The computer will tell you if a battle cannot be resolved. (t11) - THE MISSION COMMAND SCREEN _________________________________________ # A three section Mission Command Screen appears aboce the characters screens at all times. The screen illustrated below is typical: Status icons View screen Character in play ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ºÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º º³ÚÄ¿ÚÄ¿ÚÄ¿ ÄÄÄij ³±±±±³ ±±±±³ ³ ³ º º³ÀÄÙÀÄÙÀÄÙ ÄÄÄij ³±± ³.. <ÛÛ±±³ ³ ³ º º³ . _____.³ ³± ³OO ³O±³ ³ a picture of ³ º º³. .³97:57³³ ³± ³\/ ³O±³ ³your character³ º º³ÚÄÄÄÄÄÄÄÄÄÄÄÄ¿³ ³±± ³ <ÛÛ±±³ ³ ³ º º³ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ³ ³±±±±³ ±±±±³ ³ ³ º ºÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ STATUS ICONS: These change colour according to a character's status: Commodore Spectrum ---------------------------------------------------------------------------- Inactive: ready for White White command ---------------------------------------------------------------------------- Moving Blue Blue ---------------------------------------------------------------------------- Attacking Purple Magenta ---------------------------------------------------------------------------- Defending Orange Cyan ---------------------------------------------------------------------------- Retreating Yellow Yellow ---------------------------------------------------------------------------- Picking lock(Sevrina) Green Green ---------------------------------------------------------------------------- Character weak Colours become grey Colours become more intense ---------------------------------------------------------------------------- Character dying Black Black ---------------------------------------------------------------------------- VIEW SCREEN: When you select a member of the Enigma Team the iris (Commodore) or blind (Spectrum) opens. The character's view screen icon will be displayed in the middle of this window. If the icon does not flash the character is alone in the location. Otherwise a series of icons will flash on and off, showing the various characters in the location. CHARACTER IN PLAY: This shows the character currently in play. (t12) - THE ENIGMA TEAM - CHARACTER PROFILES _______________________________ # As mission controller it is your responsibility to ensure that the objective of your mission: The rescue of ambassador Kryxix is achieved - at any cost. Consider the following data and act accordingly. The success of your mission and your future promotion depend upon it. ZARK MONTOR # Human: Age 38: Status - Team Leader. BACKGROUND: Recruited to the Enigma organisation after outstanding service in the Empire's legions. Battle injuries have left him with many plastoid internal organs and a strong cybernetic arm. HINT: Through knowledge of weapons. Expert in un-armed combat. Translator. SYYLK # Insectoid: Age unknown: Status - Second in command. BACKGROUND: Recruited after heroic service in the Empire's legions. A ruthless and fearless fighter. However, has pathological hatred of Zoff who enslaved his home world. This could prove a weakness. HINT: Excellent fighter. Always wears battle armour. Physically strong. SEVRINA MARIS # Human: Age: 22: Status - Specialist. BACKGROUND: A persistent and deadly malfactor, with a criminal record ranging from arms smuggling to organised mayhem. Recruited direct from death cell on Kerol, upon Torik's recommendation. Fiercely independent and loyal only to herself. Caution adviced. HINT: Excellent markswoman and locksmith. TORIK # Avian: Age 32: Status - Specialist. BACKGROUND: Notorious gun-runner and galactic free booter. Recruited from the prison cell on Thalus. Associate of Severina Maris. Resourceful, capable and cunning individual. HINT: Through knowledge of explosives and weapons. Scout. MAUL # Weapons droid: Status - Combot. BACKGROUND: Designed to carry many different weapon systems. Self- defence capabilities excellent. However, not yet tested in combat. HINT: Slow moving but well protected. MANTO # Transport droid: Status - Transporter BACKGROUND: Only member of team with transporter ability. Has limited self-defense capabilities, must be protected. HINT: The transport function is vital to the success of your mission. (t13) - ZOFF'S TEAM ________________________________________________________ ³Ambassador Kryxix: locate the ambassador and beam him ³ ³off Zoff V - at any cost. (Appears as a green icon on ³ ³the view screen) ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ________________________________________________________ ³General Zoff: Self-styled dictator of the Cosmos. The ³ ³Empire will reward the mission controller who can save³ ³Kryxix and apprehend this renegade. (Appears as a ³ ³magenta or purple icon on the view screen). ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ________________________________________________________ ³Sky Fortress Captain Churl: Zoff's second-in-command. ³ ³(Appears as a white or grey icon on the view screen). ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ________________________________________________________ ³Marshall: Zoff V is controlled by both humanoid and ³ ³robotic officers. ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ É ICON ÍÍÍÍÍÍÍÍ» ________________________________________________________ ÌÄÄÄÄÄÄÄÄÄÄÄÄÄĹ <³Marshall icon on Command view screen ³ ºÚÄÄÄÄÄÄÄÄÄÄÄÄ¿º ³ ³ º³ - ÚÄÄÄÄ¿ - ³º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ º³ÚÄÄÙÚÄÄ¿ÀÄÄ¿³º º³³ ÚÙ À¿ ³³º º³³ À¿ ÚÙ ³³º º³ÀÄÄ¿ÀÄÄÙÚÄÄÙ³º º³ - ÀÄÄÄÄÙ - ³º ºÀÄÄÄÄÄÄÄÄÄÄÄÄÙº ÈÄÄÄÄÄÄÄÄÄÄÄÄÄļ ________________________________________________________ ³Squad leader: Known as ïTargsï. Both humanoid and ³ ³robotic may be encountered. ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ É ICON ÍÍÍÍÍÍÍÍ» ________________________________________________________ ÌÄÄÄÄÄÄÄÄÄÄÄÄÄĹ <³Squad Leader ³ º ÚÄÄÄÄÄÄÄÄÄÄ¿ º ³icon on Command view screen ³ º ³ÚÄÄÄÄÄÄÄÄ¿³ º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ º ³ÀÄ/ÄÄÄÄ\ÄÙ³ º º ³ ³ /\ ³ ³ º º ³ ³ \/ ³ ³ º º ³ÚÄ\ÄÄÄÄ/Ä¿³ º º ³ÀÄÄÄÄÄÄÄÄÙ³ º º ÀÄÄÄÄÄÄÄÄÄÄÙ º ÈÄÄÄÄÄÄÄÄÄÄÄÄÄļ ________________________________________________________ ³Trooper: Known as ïEugsï. Both humanoid and robotic ³ ³may be encountered. ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ É ICON ÍÍÍÍÍÍÍÍ» ________________________________________________________ ÌÄÄÄÄÄÄÄÄÄÄÄÄÄĹ <³Trooper icon on Command view screen ³ º ÚÄÄÄÄÄÄÄÄÄÄ¿ º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ º ³ÚÄÄÄÄÄÄÄÄ¿³ º º ³ÀÄÄÄ¿ ³³ º º ³ÚÄÄÄÙ ³³ º º ³ÀÄÄÄ¿ ³³ º º ³ÚÄÄÄÙ ³³ º º ³ÀÄÄÄÄÄÄÄÄÙ³ º º ÀÄÄÄÄÄÄÄÄÄÄÙ º ÈÄÄÄÄÄÄÄÄÄÄÄÄÄļ ÉÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ» ³ MISSION BRIEFING: Beware the Phantom. Zoff's invisible pet alien roams ³ ³ the starship attacking characters at random. ³ ÈÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄļ (t14) - Equipment selection : Objects briefing _____________________________ PROJECTILE PISTOL: A light weapon suitable for battles occurring in the same location as a character. LAZER RIFLE: A medium weapon suitable for battles occurring in the same or adjacent location as a character. ROCKET LAUCHER: Extremely effective when fired into an adjacent location. SMOKE BOMB: This weapon asn the GRENADE are most effective when used in the same location as character. TIME DELAY UNIT: When the character carrying this object activates it, they become the only feature of the game not held in a time lock. TOOL KIT: Enables Sevrina to open locked doors. KEY CARD: Colour coded. Allows any member of the Enigma team to open locked doors. SELF DESTRUCT CARD: Used to activate the Zoff V self-destruct unit. SELF DESTRUCT UNIT: When activated the unit begins four minute (real time) count down to the complete destruction of Zoff V. TRANSPORTER BEACON: Can only be operated by the droid Manto. The beacon can only be activated after it has been dropped in a location. (t15) - Final briefing _____________________________________________________ # We, at Enigma Control, believe this mission is suicidal. However, in the name of the Emperor you are commanded to attempt the mission's objective. Should Kryxix be rescued further orders will be issued to you. (t16) - Future "Add-ons" ___________________________________________________ SHADOWFIRE - THE OFFICIAL HINTS AND TIPS ON PLAY SHEET The official Beyond guide to playing Shadowfire will be published on June 1st 1985. It will contain hints and tips on playing the world's first icon driven adventure from Beyond, Denton Designs, Tony Bridge of Popular Computing Weekly, Keith Campbell of Computer&Video Games and John Ransley of Commodore User. For your copy send a large SAE to: BEYOND (Shadowfire Hints&Tips), 3rd Floor, Lector Court, 151 Farringdon Road, London EC1R 3AD. SHADOWFIRE TUNER And another world first: A software add-on which will enable you to: Alter the Enigma team's strengths and weaknesses, re-locate weapons and objects, map Zoff V and more! We hope to publish this play-aid in August 1985 - watch the computer press for details. ---------------------------------------------------------------------------- THE FIRST ADVENTURE GAME (WITHOUT TEXT!) An ambassador with vital plans, is held captive aboard a starship. You have six Compatible with Commodore 64 or characters and one hundred Spectrum 48K minutes of real time to rescue him. Uses icons not text to issue commands Real time, high speed adventure Amazing graphics - and music too! SHADOWFIRE, IS A NEW KIND OF ADVENTURE GAME. YOU CAN USE KEYBOARD, JOYSTICK OR LIGHT PEN TO ENTER COMMANDS. AND THERE ARE NO RIDDLESOME TEXTS. INSTEAD YOUR COMMANDS ARE ISSUED THROUGH ICONS (PICTURE SYMBOLS). THAT MEANS NON-STOP ACTION. YOU'LL THRILL TO THE GRAPHICS, BE INSPIRED BY THE THEME MUSIC (CMB64 ONLY) AND GASP AT THE RELENTLESS PACE. Produced for Beyond by Denton Designs ----------------------------------------------------------------------------