********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Aztec manual. Converted to etext by anonymous, retrieved from the "Doc's 'R' Us" BBS, 914/668-3664. Supplied and formatted by Frank Jeno Kontros , the Non Stop Cracker. Please note that the BBS phone number may no longer be valid. AZTEC10.TXT, November 1996, etext #102. ********* AZTEC The timeless legends speak of the fabulous Golden Idol hidden within the mysterious lost pyramid. And rumor has it that the eccentric archaeologist Professor Von Foerster had finally located the temple ... but never returned from his expedition. The rumors also warn that Von Foerster was insanely jealous of his discoveries and may have planted booby-traps and guardians. By tracking the Professor's route you have discovered the Aztec pyramid so covered with the debris and undergrowth of centuries that it is now underground. Your job is to descend into the temple, search the secret rooms, avoid the traps, find the priceless idol and escape alive. HOW TO ADVENTURE Aztec has various levels of difficulty to accommodate the beginner, the intermediate player and the expert. At all levels of play it is fair to the player. There is always a reasonable answer or a way out of any situation, though that does not mean any specific solution is easy! Basically, any game you choose will contain 8 floors of 8 rooms, and each room can have up to 3 levels. The arrangement of floors varies from game to game and is randomly drawn from 32 possibilities! The opponents, human and otherwise, are selected according to the difficulty level chosen by you. Scoring is based on the level of difficulty and the time needed to find the idol and come out alive. No extra points are given for wanton destruction or unnecessary killing. GENERAL NOTES: You begin with 3 units of strength. You need the special elixir to regain strength. There are 10 different types of opponents within the temple. F1 key - Will freeze the action, stop the timer and put a HELP Menu on the screen. REGULAR MOVEMENT KEYS W = WALK R = RUN G = KNEEL (repeated presses lets you crawl) J = JUMP S = STOP C = CLIMB A = TURN TO LEFT D = TURN TO RIGHT P = PLACE AND LIGHT DYNAMITE (if nothing immediately under the charge it falls until it hits something) Z = INVENTORY When near a box use these keys: O = open L = look inside T = take contents When near a rubble pile: O = remove one layer T = take item FIGHT/ATTACK KEYS F = go into Fight mode. If you have no weapon you'll hear a beep. If you have a gun it will be drawn (but can't shoot without bullets). If you have both gun and machete the machete will be drawn. S = spin around A = move left 1 step D = move right 1 step G = draw gun L = lunge w/machete M = slash downwards with machete SPACE BAR = shoot gun W, R, or J Keys. Will take you of Flight Mode and back to Normal movement. HELPFUL HINTS Start at a low level of play to get familiar with Aztec. Increase the levels as you gain experience. You can, under certain conditions, climb ANYTHING. Jumping can avoid little troubles. Dynamite is useful but deadly ... it could destroy your way out. The effect of weapons may vary with the opponent. Sometimes the Open command may need extra help, experiment. ********* End of the Project 64 etext of the Aztec manual. *********