********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Bazooka Bill instructions~, converted to etext by Russell Reed . BAZOOB10, August 1997, etext #268# ********* BAZOOKA BILL Loading on the Commodore: Turn on disk drive, monitor/TV and computer. Put Bazooka Bill disk in drive. Type LOAD"*",8,1 and press RETURN. When READY appears type RUN. OBJECTIVE Soldier-of-Fortune and one-man fighting machine, Bazooka Bill has been sent by the Pentagon to Clark Air Base in a desperate attempt to rescue General MacArthur. MacArthur is believed held by a revolutionary faction that has seized control of some South Pacific islands. His exact location is unknown, but thought to be ine the sub-tropical Atoll Archipelago, comprised of Leyte, Mindano, and Corregidor Island. Little is known about Bazooka Bill, named for exploits in the North African desert and Middle East, where reports surfaced of a mysterious bazooka-wielding soldier appearing in times of crisis. His fighting prowess achieved mythic stature after he allegedly attacked and defeated a rebel gun emplacement with only his fists! However, this mission is unlikely to succeed. Intelligence reports that the revolutionaries have been supplied with formidable weaponry, armoured trucks, tanks, helicopters and jet fighers, and Bazooka Bill is unarmed. Military advisors are relying on him to acquire sufficient weapons en route. PLAYING THE GAME At the start of the game, Bazooka Bill is standing in front of a small building in the city. Try the following test for yourself: 1. Run along, staying on ground level. You will see that after a few seconds of play that you are going around the same building where you started out. 2. Start game again (press F7 to exit current game) and go up first set of stairs. It should be apparent that you are making your way further into the city. Finding Your Way Around: Exploring the islands isn't easy, so an innovative way is used to go from screen to screen. The various ladders in the game will take Bazooka Bill up and down levels and around corners. This ability to go around corners does not occur with every level change. You must explore the game and determine where pathways lead. Controls For Ground Combat: (Bazooka Bill can only be used with a joystick.) Joystick controls with fire button NOT pressed: Jump/Climb Backwards jump Forward jump Change direction Run right Climb down Joystick controls with fire button PRESSED: Jump/Climb up Backwards jump Forward jump Change direction Attack with current weapon Select next weapon If fire button is pressed when Bazooka Bill is stationary, he will attack in the direction he last faced. Function Keys Operate as Follows: F1 - Pause the game F5 - Continue Function F7 - Abort current game (returns to start of game) Flying Sequences: To travel between islands, Bazooka Bill must locate the airfields and steal an enemy jet. On boarding, Bill will be advised of the destination, and can thus map his progress. There are more than 100 screens of mappable territory. Obtaining Weapons: It is expected that Bill finds weapons abandoned by fleeing enemies, such as knives, machine guns, flame-throwers and bazookas. However, these may be deficient in trying to attack trucks and tanks. In such instances, judgement is needed as to the appropriate weapon to use. All of these weapons have limited ammunition, and even Bowie knives are easily blunted. As Bill runs out of ammunition for his current weapon, he will automatically revert to his previous available weapon. If there is none, he must rely on his fists. As many as 15 attackers may appear on any one screen. Selection of the next available weapon is made by pulling the joystick down and pressing he fire button. Obtaining Additional Lives: If Bazooka Bill can find enough food, energy and weapons to kill 100 of the enemy he will get an additional life. Bazooka Bill will not have more than the initial five lives he had when he started off. Continue Function: When Bazooka Bill loses all his lives, the game allows you to continue from the point where Bill was last killed. This option is only available for a very short countdown as shown on the screen. While there is still time left, pressing F5 will allow you to continue. Your score will be reset. Please Note: At some points in the game, Bazooka Bill may eliminate all of his attackers, and they will stop appearing. Once Bazooka Bill progresses to the next secret pathway in the game, the attackers will reappear. THE CITY LEYTE ISLAND MINDANO ISLAND CORREGIDOR ISLAND ********* End of Project 64 etext Bazooka Bill instructions. *********