********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Blue Max manual. Converted to etext by anonymous, retrieved from the "Doc's 'R' Us" BBS, 914/668-3664. Supplied and formatted by Frank Jeno Kontros , the Non Stop Cracker. Please note that the BBS phone number may no longer be valid. BLUMAX10.TXT, November 1996, etext #125. ********* BLUE MAX -------- F1 key - Play music F3 key - Display options F5 key - Select options F7 key - Start/Stop program PLAY INSTRUCTIONS OBJECTIVE You are Max Chatsworth. Known by your mates as 'The Blue Max' you wear the very name of the medal given by the Axis powers to shoot down your plane! Now, you must earn the title. To be successful you must make a final assault on three specially marked targets within the city. You have only one aircraft and very little time to accomplish this most difficult of missions. TAKEOFF Press on the computer console. Your plane will automatically taxi. When the speed reaches 100mph press FORWARD on the joystick (in port 2). Your plane will lift off the runway and you may proceed with your mission at your desired altitude. Subsequent takeoffs will begin automatically when repairs have been made, or you can abort repairs with a press of the joystick button. Again your speed MUST BE AT LEAST 100 MPH to successfully lift off. TARGETS These include all bridges, buildings, enemy planes, tanks, antiaircraft batteries, vehicles and ships. From time to time some targets will be specially marked as follows: Buildings and bridges with flashing red-white bullseye Flashing blue enemy planes Flashing blue cars Red ships There are primary targets and a certain number must be destroyed in order to gain entry to the next level. STRAFING Air-to-ground strafing can be accomplished by reducing your altitude to 21-25 feet, (the command bar will show a steady brown color) and pressing your fire button. Left and right movement will improve starting results. Attempting to bomb will most likely cause a crash. BOMBING Bombing is accomplished by pressing the fire button on pulling back on the joystick. You will descent during a bombing run, so be sure that your aircraft is high enough. LANDING When a friendly runway approaches, a tone will be heard and a green "R" will appear on the command bar. Press the fire button to lower the landing gear, and the "R" will change to an "L". When you are over the runway, descend and land. Repair work will begin automatically and you can watch progress on your command bar. If you wish to abort the repair work, press the fire button. As with all takeoffs, your speed MUST reach 100 mph before liftoff. CONTROL DISPLAY F = Fuel left B = Bombs left ALT = Altitude SPD = Speed W = Wind Factor P = enemy plane approaching Red * (top of command bar) = Enemy plane above Runway 'R' or Landing gear 'L' flashing = Must land (enemy city approaching) DAMAGE DISPLAY Anti-aircraft fire as well as enemy planes can damage your aircraft. When hit, the command bar turns red briefly. Damage is shown along the top right of the command bar as follows: F = Fuel leak B = Bomb gear damaged (intermittent bombing) M = Decreased maneuverability G = Machine gun damage (intermittent firing) When all the above are lit, the next anti-aircraft hit causes a crash. COMMAND BAR COLORS Red = hit by enemy gun or anti-aircraft Blue = at same altitude as enemy plane - can now be destroyed Brown = strafing altitude Flashing Yellow = flying too low-a crash is imminent! Flashing Green = Mission complete-land and receive award OPTIONS Press F3 for options. Press F5 to select options. Normal CTRL = push joystick forward to climb, back to descent Reverse CTRL = pull back to climb, push forward to descent. Gravity = plane will drop when joystick is released No Gravity = plane will NOT drop when joystick is released. HINTS 1. Climb slightly just prior to releasing a bomb. Bombing causes you to drop in altitude. 2. At higher altitudes you need to lead your target a bit more. Use your shadow as a general benchmark. 3. Don't excite the Axis powers! They anger easily and may come after you in greater numbers. 4. Stay airborne. Crashing shortens game play! Good Luck! ********* End of the Project 64 etext of the Blue Max manual. *********