********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Countdown to Shutdown documentation. Converted to etext by Lewis Moody(?). Supplied and formatted by Frank Jeno Kontros , the Non Stop Cracker. CDTSD10.TXT, November 1996, etext #126. ********* COUNTDOWN TO SHUTDOWN DOC ------------------------- Presented by Lewis Moody I: Power Plant Analysis This is a breeder reactor Delta 9 class energy facility. There are over 2,000 rooms, 8 levels and dozens of automated defenses. Each room contains two video cameras, one at each end, affording you total visibility. Some elevators and doors are inoperative and must be repaired to gain passage. The heart of the plant is the Core Room. II: Main Objective Direct your Android Crisis Team through the massive power plant. Find the Core Room. Using the proper tools cool the core to below 1000'C. Warning if the temp. is allowed to reach 10,000'C overload and shutdown will occur. Time is of the essence. III: To Begin: Plug joystick in Port 2. When disk has loaded you will see the "Assignment Screen". Choose desired assignment by pushing 1,2 or 3 on you keyboard: 1. Central Mission - layout of rooms and positioning tools remain constant. 2. Possibilities of androids and positioning of tools are different every time you play. 3. Resume Operation - loads a previously saved game IV: The Android Crisis Team: After you have loaded your disk select variation 1 You will be presented with the Key Command screen. You will use these keyboard commands to control your androids. We will explain this in detail a little later. Right now let's meet your team. Press the SPACE BAR and you will see the Android Select Screen there are 8 screens one for each of your androids. Each screen details the abilities of one of your androids. Abilities are shown as percentages and are labeled either skills or attributes. Skills refer to an androids functional abilities and attributes define innate capabilities those abilities built into the androids original design. Here are quick definitions of skills and attributes. Scientific: Ability to cool the reactor core. Technical: Ability to fix doors and elevators. Medical: Ability to repair other damaged androids. Combat: Marksmanship using laser pistol. Intelligence: General citric if an androids movement. Power: Ability to use tools. Strength: Ability to withstand attack. Mobility: Speed of movement. Below the Abilities section is an inventory of equipment the android is carrying. All androids start with a laser pistol and can carry up to eight items at a time. Push the joystick forward to review all 8 Select Screens. V: Entering the Power Plant: 1. Locate Android Select Screen of android you wish to send in (Push joystick forward) 2. Press Space Bar. This automatically switches you from Android Select Screen to the power plant. 3. Pull joystick back and android will enter plant. To remove any android from the plant you must use the SAME elevator you used to enter the plant. Let's try it with Android #3. Push the joystick forward commanding Android #3 to return to the elevator. The next thing you will see is the Android Select Screens. This means Android #3 has left the power plant. You can send many androids down into the power plant or venture ahead with just one android. (See Android Control) It's up to you. (NOTE) You can never have more than two of your androids in the same room at the same time. And the first room you enter from the elevator only allows one android. VI: Moving Through the Power Plant: The entry complex is monitored via video cameras placed in each room. A camera will be activated only by the entry of an android into that room. Move each android (you can only control one android at a time) forward and back, left and right by pushing your joystick in the desired direction. To travel safely between floors use the elevators. In emergencies jump through craters (see hazards). The joystick button operates the androids laser pistol. Once inside the power plant. You will see the Information Control Panel along the bottom of your screen. Monitor it carefully. It contains the following information: 1. CORE TEMP: Constantly increasing it must not be allowed to reach 10,000'C 2. TIME: Track amount of time spent on each mission. At the end of a successful emission time spent can be used to evaluate you and your teams performance. 3. ANDROID: Identifies (by number) which android you are controlling. 4. SHIELDS: Tracks shield power. Shields protect androids from radiation. If shield power drops to 0 androids may begin to lose their abilities. The only way to increase shield power is through the use of special equipment found in the power plant. 5. PACE: Reflect pace of your androids movement. Careful normal reckless Speed is also affected by which android you are using. 6. FACING: Monitors which video angle you are viewing, north or south. Be sure to periodically check both angles. You may actually miss something quite important because you're using the wrong camera. 7. EXITS: Shows location of doors and elevators (EWU = East West & Up) 8. LEVEL: Shows what level of the power plant you are on. 9. BEACON: Homing Beacons are found throughout the plant. When you find one and activate it an arrow on the Information Control Panel will indicate the direction of an important object: an injured android, an up elevator or a special tool. 10.LASER PISTOL: Monitors the power remaining. This is shown on a gauge just to the left of the Homing Beacon indicator. A black line moves down the gauge as shots are expended. The only way to replenish it is too send your android OUT of the power plant by taking the elevator originally used to enter the plant on level 1. 11.SCANNER GRID: Just to the left of the laser pistol gauge is the Scanner Grid. When operating this grid indicates the number and position of defensive droids (see hazards) in the surrounding area. You must find and activate a scanner for this grid to work. On screen instructions will detail how to operate scanner grid. VII: Android Control: As you move your android through the power plant you will need to perform a variety of functions; examine rooms for useful tools, repair broken doors and elevators activate certain equipment and so on. To perform these functions you will not only need to monitor your control panel but also use the special Key Commands to control your androids. Use the following Key Commands to activate the desired Android Control. [D] Drops a tool an android is carrying. [E] Examines the contents of a room. [H] Prints key commands on screen [I] Gives an inventory of tools an android is carrying. [P] Adjusts the speed your android is traveling, careful normal or reckless (speed also depends on the androids mobility factor) [R] Switches angle of view (north and south video cameras) [S] Allows you to select another android. Here's how: Press S on the keyboard and you will see the Android Select Screens. Review the androids by pushing forward or pulling back on the joystick. Press the SPACE BAR to select Android. [T] Transfers all items from one android to another when two androids are in the same room. [U] Enables you to use an item an android is carrying. On- screen direction will instruct you on how to use a tool. NOTE: To open a door place your android directly in front of the door switch and move the joystick in the direction of the switch. To fix a jammed door switch place your android directly in front of the switch and press F on the keyboard. Your android will become immobile while fixing the switch. The higher the androids technical ability the quicker the switch is fixed. IX: Tools: As you progress through the many rooms of the power plant it's important that you examine each room to discover valuable tools and powerful weapons. Pressing E will examine a room if something is found on screen direction will instruct you how to proceed. (Remember your android can only carry 8 items at a time). Some examples of valuable tools at Techni Kits aid infixing jammed doors. Medi Kits used to repair injured androids. However its important to remember that the effectiveness of an item will depend on the particular skill of the android using it F or example an android with a high medical ability will be able to make better use of a Medi Kit. There are lots of different tools and weapons throughout the plant its up to do to discover them. You will be shown a complete screen of detailed technical information for every item you find. X: Hazards and Obstacles: Finding the Core Room is only half the battle. You will also be forced to deal with radiation and the plants automated defense system. This system consists of... 1. Defense Droids: Installed to keep out intruders (like your androids) 2. Plasma: Bothersome bacterial blobs that seek to eliminate any irradiated beings (again just like your androids). 3. Radiation will become more and more intense the closer to the core your androids go. Your androids will need to find and activate radiation shields before going to far down. Defense droids and plasma can disable your androids contact with either will reduce both your androids physical skills and attributes. Prolonged contact will completely disable your androids! Also a series of explosions has left large crater like holes in the floors of some rooms. Androids can try to use them as shortcuts to the lower levels but the fall usually reduces the androids abilities. XI: The Core Room: Once you have made your way down to the bottom (8th) level and located the Core Room find and make your way to the inspection window. There you will find two robot arms. Position your android in front of the arms. Activate (by pressing U) Damper Field Units (which you should have found somewhere in the plant and cool the core down below 1000'C. Once you've done that your mission has come to a successful conclusion. Nice Job. XII: Saving a Game: To save a game do the following: 1. Press Q to quit. 2. You will be asked do you want to save your position (y/n)? If you press N you will erase the game you are playing and you will go back to the Assignment Screen. If you press Y you will go to the Save Game Screen. Type your file name and press RETURN. You will see the letter a through F Press a letter and you will save your game to a chosen letter. NOTE: You can save a game to any of the listed letters but if you save over an existing game that game will be erased. After you have pressed a chosen letter you will actually return to your game. Saving does not end play but only saves a position. ********* End of the Project 64 etext of the Countdown to Shutdown documentation. *********