********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Cobra (cassette version) C64 manual. Converted to etext by Eero Uusitalo , aka MetalHead. COBRAC10.TXT, March 1997, etext #177. ********* Stallone Cobra Crime is a disease. He's the cure. Its program code, graphic representation, and artwork are the copyright of Ocean software and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission by Ocean Software Limited. All rights reserved Worldwide. Cobra runs on the Commodore 64/128 micro computers. THE COBRA STRIKES! As vigilante cop, Marion Cobretti of the 'Zombie Squad', you must rescue top fashion model Ingrid Knutsen from an army of psychotic killers and the evil clutches of 'The Night Slasher' LOADING Position the cassette in your Commodore recorder with the printed side upwards and make sure that it is rewound to the beginning. Ensure that all leads are connected. Press the SHIFT key and the RUN/STOP key simultaneously. The screen message should follow press PLAY On TAPE. This program will load automatically. For C128 loading type GO 64 (RETURN), then follow C64 instruction. When loading is complete press fire button to start. THE GAME This is where law stops... and you start. To be succesful as Cobra you must advance through three scenes, completing the required mission in each. City Scene Locate Ingrid and take her to the relative safety of your waiting car, before the Night Slasher finds her Rural Area Ingrid has been captured and taken to a derelict factory which you must find in order to save her Rescue Ingrid from the clutches of the Night Slasher after defeating him, his army and anything else you come up against. Use your fists to defend yourself, and collect weapons and ammunition along the way. WEAPONS ARE: KNIFE PISTOL LASER SIGHTED MACHINE-GUNS GRENADES Crime is the disease...You're the cure! CONTROLS Cobra is controlled using a joystick in Port 2. You unleash the Cobra using a combination of up, down, left, right and fire as follows: Jump/climb Jump left| Jump right \|/ Left-+-Right /|\ Duck left | Duck right Duck/descend Fire-button utilises current weapon Space-bar throws a grenade Function keys (F1-F7) changes current weapon (only if you are carrying more than one) STATUS AND SCORING Number of lives remaining, your current arsenal of weapons and your supply of ammunition are graphically depicted below the playing area in the display panel. The score is beneath this. A Burgometer gives an indicator of your energy which can be replenished by picking up hamburgers en route. You start your first mission with 4 lives and gain bonus lives at intervals of 10,000 points HINTS and TIPS *Duck or jump to avoid the weapons thrown at you. *Collect Hamburgers to replenish your energi *Use machine-gun fire sparingly, you will need it later! *Grenades are your only possible defense against psychos on motor bikes or exploding prams. *Don't destroy innocent civilians or civilian trucks. *Use the civilian truck for transportation to conserve your energy. *Don't stay in one place too long-you won't know what's hit you! COBRA This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, AND BELIEVE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO: MR.YATES, OCEAN SOFTWARE LIMITED, 6 CENTRAL STREET, MANCHESTER M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. CREDITS Program coding by Zach Townsend Graphics by Karen Davies. Music and sound effects by Wemusic Limited Produced by Jon Woods (C)1986 Ocean Software Limited (C)Warner Bros. Inc. All rights reserved. ********* End of the Project 64 etext of the Cobra (cassette version) C64 manual. *********