********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Congo-Bongo manual. Converted to etext by anonymous, retrieved from the "Doc's 'R' Us" BBS, 914/668-3664. Supplied and formatted by Frank Jeno Kontros , the Non Stop Cracker. Please note that the BBS phone number may no longer be valid. CONGO10.TXT, November 1996, etext #104. ********* CONGO-BONGO ----------- SCORING You begin each screen of play level #1 with 5000 points. The number of bonus points steadily decreased by 100 points until you reach zero and have run out of time. As you advance play levels the beginning number of bonus points is higher: Play level 2 6000 points Play level 3 7000 points Play level 4 8000 points Play level 5 or more 9000 points Each step taken 10 points Jumping onto a hippo, fish or a lily pad 100 points Jumping across chasm 500 points When you earn 10,000 points you receive an additional life. PLAY HINTS 1. At the beginning of the first screen there are some safe spots on the far left where you can avoid coconuts. 2. To cross the bridge notice that the coconuts come in waves. 3. On monkey plateau there are a few safe spots near the rivers edge. HOW TO PLAY Congo-Bongo consists of two separate jungle scenes. Above the jungle scenes you see player scores and to the right of each score is the number of lives that player has left indicated by small hunters. In the middle a number indicates which players turn it is. The bonus points and the play level are at the upper right corner of the screen. Screen #1 The first screen takes you to jungle mountain. Here you try to reach Congo at the top of his perch. You must climb up the mountain while avoiding the coconuts falling from the top of Congo's perch. You lose one of your three lives each time you: 1. Get hit by a coconut. 2. Fall into the water. 3. Fall off a ledge. 4. Bonus time runs out. When you jump across the chasm the cliff falls and you can't jump back. You then climb to monkey plateau. At the first level of play no monkeys jump on you. At the second level one monkey can jump on you, preventing you from going further. After the second level of play two monkeys can jump on you. From the fourth level if two monkeys are on you and a third collides with you they'll throw you over the cliff. To get monkeys off your back jump three times without changing directions. After you cross the river avoiding the coconuts you will reach Congo's perch then automatically move to the next screen. Screen #2 Now you've reached the great river. Try to cross the lagoon on lily pads by jumping on islands, hippos and fishes and once you've crossed watch out for charging rhinos on the other side. Just as in screen #1, the jungle dangers increase as the play levels advance. 1. The lily pads shrink each round. 2. At the first and second levels the fish wont open their mouths to snap at you. At levels three and four only the two fish on the far right open their mouths. From the fifth play level up all four fish open their mouths to snap at you. When you are on a fish that snaps you lose one life. The fish will warn you before they snap by changing their color to yellow. When you reach the other side of the river you have to watch for raging rhinos. When you reach the sleeping Congo you get to give him the hot foot he deserves. After a brief pause to enjoy your victory you automatically find yourself back at screen #1 but at the next, more difficult play level. On screen #2 you lose a life each time you: 1. Fall off a shrinking lily pad 2. Get eaten by a fish 3. Fall off a fish 4. Get hit by a raging rhino 5. Time runs out 6. Falling off an island 7. Falling off a hippo Good Luck! ********* End of the Project 64 etext of the Congo-Bongo manual. *********