********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Double Dragon manual~, converted to etext by Martin Brunner . DDRAGN10.TXT, August 1997, etext #271# ********* ************************ * THE STORY SO FAR ... * ************************ Double Dragon is the story of two twin brothers, Billy and Jimmy Lee, facing the odds together in a city where survival has to be learned the hard way. Their knowledge of the martial arts, combined with the experience of tough urban existence, has made them both formidable fighting machines, ready for any challenge that comes their way. But now the brothers are faced with their greatest challenge ever. Billy's girl Marian has been kidnapped by the Black Warriors, a savage and ruthless street gang led by the mysterious Shadow Boss. Using skills gained from a lifetime on the streets, and whatever weapons come to hand - including knives, whips, baseball bats, rocks, and even oil-drums - Billy and Jimmy must pursue the gang through the sprawling slums, factories and outskirts of the city, to reach the thugs' hideout for a final confrontation with the infamous Shadow Boss! ************ * THE CAST * ************ BILLY LEE: Height 5'10''. Weight 165 lbs. Billy began his Kung Fu training at the age of 12 and became a Kung Fu Sosaiken Master at 20. JIMMY LEE: Height 5'10''. Weiht 170 lbs. Billy's twin brother and also a master in the martial arts. LOPAR: Height 5'8''. Weight 175 lbs. Packs a nasty right and left punch, and gets a kick out of hurling oil-drums around. ABOBO: Height 6'3''. Weight 167 lbs. The Middle Boss, Abobo likes to slap people about. WILLIAMS: Height 5'8''. Weight 167 lbs. Has perfected a strong jump-kick, and is very handy with a knife or a baseball bat. LINDA: Height 5'4''. Weight 114 lbs. Watch out for her swift right and left punches. She also cracks a mean whip. CHINTAI: Height 5'6''. Weight 152 lbs. A Karate Master. Enough said... WILLY: Height 6'. Weight 205 lbs. The Big Boss, Willy is armed with a machine gun and, needless to say, won't hesitate to use it. **************** * YOUR WEAPONS * **************** As you fight your way through, some attackers will be carrying weapons - baseball bats, whips, etc. Defeat them and the weapon is yours to use! Just push fire to hit the way you're facing. *********************** * ATTACKING THE ENEMY * *********************** You have a vast range of fighting skills at your disposal. Individual attacking moves are detailed below: LEFT OR RIGHT PUNCH - press Fire to punch your opponent in the direction you are facing. KICK - move joystick to the right and press Fire to kick forwards. If you can get very close to your opponent, you can turn the kick into a HAIR GRAB KICK. HEAD-BUTT - move joystick down and press Fire to head-butt your opponent. WHIRLWIND KICK - move joystick in south-west direction and press Fire to turn and kick. ELBOW BACKWARD - move joystick to the left and press Fire to elbow an opponent. JUMP UP - move joystick up and press Fire. HAIR GRAB KICK - get close to your opponent and move joystick in south-east direction, press Fire. Wicked move! JUMP BACKWARD - move the joystick up and left and press Fire. JUMP FORWARD - move the joystick up and right and press Fire. ****************************** * LOADING INSTRUCTIONS - C64 * ****************************** DISK: Type LOAD"*",8,1 and ENTER. CASETTE: Hold down SHIFT key and press RUN/STOP. ************ * CONTROLS * ************ Joystick only. Two players require two joysticks. Player one uses Port 2. Push 1 or 2 on the intro screen to select on or two players. ********************************************* * SUMMARY OF FIRE-PLUS-DIRECTIONAL CONTROLS * ********************************************* JUMP UP JUMP BACKWARD JUMP FORWARD ELBOW BACKWARD KICK WHIRLWIND KICK HAIR GRAB KICK HEAD BUTT GENERAL MOVEMENT: Without the fire button pressed, the joystick provides the eight standard directions of movement. ******************** * PLAYING THE GAME * ******************** Double Dragon uses every last bit of the C64's memory and capabilities to bring to your screen as close an approach to the original as possible on the machine. The action takes place across all the scenes straight out of the Arcade machine in all their faithfully reproduced colorful glory! At the bottom of the screen are shown two sectional bar displays, with a number next to thwm. These are the 'lives left' information for the two players. As the bar runs down, a life ebbs away. Once all the lives are gone, you're history! In the center is displayed the time left to complete the level you're playing. If the count goes to zero, you lose a life. Tough huh? No loitering. Just as in the Arcade, you clear a level to progress deeper into Gang territory. A victory tune announces comletion and you move onto the next stage. If you succeed in winning through all five stages ...... a surprise awaits you. Hace a nice day! ******************************* * A NOTE FROM THE PROGRAMMERS * ******************************* Dear Games Player During our Herculean task of cramming as many as possible of the multitude of animation and graphic elements that make up the Arcade game into the Commodore 64, we were faced with a problem. To get both one- and two player options, and to achieve the autentic feel of two- player simultaneous action, simply took more memory than we had available. But we knew how dissapointed you would be if the game didn't have the same two-player mode a the Arcade game you know and love. So we came up with a memory-saving solution. We implemented sprite stacking techniques to create the animated characters (using two smaller sprites instead of one larger one to create each figure). The resulting small gap you may notice in the characters at waist level, is the compromise that the architecture of the C64 forced us to make. This should not impair your enjoyment of the game in any way. The Programmers ********* End of Project 64 etext Double Dragon manual. *********