********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. 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Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of Dino Eggs instructions, a newsgroup article by Marco Nadal . DINOE10A.TXT, July 1996, etext #65. ********* Newsgroups: comp.emulators.cbm Subject: [Harmless lunatic] Dino Eggs From: MARCO NADAL Date: Mon, 8 Jul 1996 19:03:07 +1000 DINO EGGS -- Instructions by Marco Nadal, July 8 1996 This is a guide to a 'forgotten game' by computerdom's distant past...1982! This was a computer game for Commodore 64 (and Apple II, I think) and was unique in having an original idea that related to the plot, and having a sensible scoring system whereby 300+ points are quite an achievement! HOW TO START This game works as a 5.25" disk on a Commodore 64 with 1451 or 1471 disk drive. It can also be played on IBM format by using the PC64 emulator and the "dinoeggs.d64" disk-image. THE STORY Exploring the prehistoric past via time-warp... You infect the dinosaurs with common measles -- accidently condemning them to extinction! Overcome with remorse, you devote yourself to rescuing the entire dinosaur population! You can do it! For you are Time Master Tim! Using the time warp, you can find and carry the dino eggs and dino babies safely into the 21st century. The dinosaurs live again -- in our future. Thanks to you -- Time Master Tim! HOW TO PLAY CONTROLS Your only controls are a joystick in port #2. climb up cliff Forward Jump: Walk and press fire to jump O in that direction. | walk O--+--O walk Split Jump: Press up and fire to dodge a left | right low attack. O climb down Manipulate objects: Press down and fire cliff while standing over an object/an empty space. THE SCREEN After the intro and time-warping animation, the game-screen appears. Tim will appear inside his shimmering teleporter. The teleporter is a safe area in which nothing may harm you and where you can recharge your energy. The screen represents a cliff face with protusions (=platforms and ladders) The dino eggs are the elongated white objects. Various colored circular things are boulders. They may hide stuff underneath. A big, seastar looking thing is the "power plant". Eating it gives you the power to carry up to 9 eggs rather than the usual 3. The moving white sinusoids are meant to be snakes. The jittery things on top of the screen are spiders. On occasion they drop down. Later levels bring big dragonflies. The irregular white outlines are wood, good for a fire. Finally, the colorful top bit is meant to be a prehistoric panoroma. GAMEPLAY First up you'll warp out of 2XXX into 66 m.y. B.C. on a random location. A concerned 'dino mom' tends to arrive shortly after and squash Tim with her huge foot. Starting a fire keeps her away! So pick up a stick and drop it onto another one. Now you can turn to your main concern, those eggs. Most of them are hidden under various colored rocks. Pick up a bunch (usually 3) and head back to your teleporter. Warp out by pressing down + fire. You'll be accreditted the points for the eggs. Warning! Should you happen to touch any prehistorical creature... it will be affected with measles and will die! history will be changed for millions of years, so mankind will never happen, so Tim cannot be human, and a rather unusal fate will befall him... However, once touched, the degenerative process will proceed slowly enough for Tim to head back to his transporter and reverse it, e.g. "be recharged". Any eggs Tim was carrying when he was touched will be infected. As if Tim didn't have enough to do, eggs logically hatch, producing various types of cute little dinosaurs. These may fall prey to spiders. (For some reason the snakes are not interested) To save them, jump over them. Tim will encase them in a protective time-flux-cage and they'll be brought into 2XXX the next time you warp out. If a given level has no more eggs or dinosaurs, you can warp to the next one by warping out while not carrying any items. You may abandon a level, but you'll be penalized for any eggs and dinos still present. And so it goes on... the furthest I got was level 7, with 367 points. SCORING event points Bringing an egg into 1982 +2 Having an egg infected -1 Saving a dino baby +10 Killing a dino baby -10 Killing a hostile creature +1 Abandoning an egg -1 Abandoning a dino -10 Clearing a level +10 TIPS * When near your teleporter, take the time to touch all creatures in the immediate vicinity to kill them off, then return to recharge. * before attempting anything risky, like caging a dino, drop your eggs close by. * On the early stages, Leave single eggs lying on nice big platforms and wait under your teleporter. In time, dinos will hatch, which you then can 'harvest' for points. * On the later stages, it is sometimes wiser to abandon a few eggs rather than risk death. * You can kill creatures by dropping a boulder onto their head. * This is a simple game, but one which has enough elements to warrant playing. Strategies can be surprisingly effective. IN CLOSING... If you liked Dino Eggs, or this instruction file, email me and tell me what you think! If you hated this, flame somebody else. :-) Corrections, and proposals of *any* kind, always welcome! email: m.nadal@student.qut.edu.au phone: You crazy? You know what telephone companies charge?? Money!! Jubei ********* End of the Project 64 etext of Dino Eggs instructions. *********