********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Moonshadow~, converted to etext by Dohi . MOONSH10.TXT, August 1998, etext #387# ********* SLAY YOUR WAY THROUGH THE MAZE OF DARKNESS..!! Moonshadow [Idea logo] (C) 1990 IDEA. ALL RIGHTS RESERVED. MARKETED AND DISTRIBUTED EXCLUSIVELY BY THE SOFTWARE BUSINESS. INTRODUCTION You are alone and you have a mission to complete. You must find and destroy the terrible creature that has been sent to plague the Earth by the gods of darkness. But time is running out and you must accomplish your mission before Septerios, the black moon, darkens Fulax the magic moon which protects the world with its life-giving rays. LOADING INSTRUCTIONS Joystick in port 2 C64 cassette - Put the cassette in the recorder - Press SHIFT and RUN/STOP - Press PLAY on the recorder C64 disk - Put the disk into the drive - Type LOAD"*",8,1 and press RETURN - Follow on screen instructions HOW TO PLAY When the loading screen appears, press the fire button. It will ask you to identify the code of an icon that is printed on the back of the poster [Note: Actually, the back of the poster is the manual of the game, and the codes can't be reproduced by ASCII characters]. Type the right value and press RETURN. After this the game will load (C64 disk users: turn disk to side B). The aim of the game is to find and destroy the terrible snake that hides himself inside the hell's caverns. In the beginning you will be armed with a dagger, but during your journey you will find more powerful weapons. You will also find some useful objects that are indispensable to complete your quest: energy potions, keys, on-screen maps and many others that you will discover (you can take a maximum of six objects). The bottom of the screen is divided in several windows that represents (from left to right): - Energy indicator: every time something hurts you, you will loose energy and the datter will move towards the heat; when the dagger pierces the heart, the game is over. - Selected weapon shows the weapon currently in use. - Available time: shows the magic moon Fulax slowly overhelmed by the terrible black moon Septerios. When Septerios covers Fulax completely, the game is over. - Selected object shows the object currently in use. - Counter: shows your current score. CONTROLS You move your hero with the joystick in port 2. Press the fire button to use the selected weapon. - Cursor keys: moves along the object list - RETURN: use selected object - SPACE BAR: change weapon (if you have collected more than one) - D: gives a text description of the selected object - RUN/STOP: pause (press fire to continue) - Q: quit HINTS AND TIPS - Every enemy inside the game has his own attack pattern: try to find the right tactic and weapon for each of them. - Try to use all the objects that you find and learn not to waste them. - Always take a look at the scoring messages appearing after your actions at the bottom of the playing area: you could find some useful clues. - The following will get you off to a "quick-start" on your quest: from your starting position go right for 2 screens, then down 1 screen. Collect the key and go back to the starting point. Now go left 2 screens and down 1 screen. Under the ladder you will find an object: collect it and use it. It will show you a map with all the screens already visited. Press fire to continue. Go left 1 screen and down 1 screen, stay in front of the door, select the key from your object list and use it: you have opened your first door! CREDITS Program, graphics, sound - PAOLO GALIMBERTI Project manager - ANTONIO FARINA MOONSHADOW (C) 1990 IDEA - IDEA IS A REGISTERED TRADEMARK OF SC srl - VARESE - ITALY *********