********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the RoboCop 3 manual. Converted to etext by "Frank" Jeno E. Kontros , the Non Stop Cracker. ROBO310.TXT, September 1996, etext #81. ********* ROBOCOP(TM) 3 (c) 1992 ORION PICTURES CORP. ALL RIGHTS RESERVED. SPLATTERPUNKS and ROBOTIC NINJAS are just two of the many deadly adversaries whose aim is to defeat Robocop. Select the right weapon at the right time and you can become more than a match for the enemy. Repair your battered armour, strap on the JET PACK, and confront the lethal ED209. LOADING IMPORTANT: ENSURE THE MACHINE IS SWITCHED OFF. NEVER ATTEMPT TO INSERT OR REMOVE THE GAME CARTRIDGE WITH THE POWER ON. Insert the cartridge with the label facing towards you, into the cartridge port. On the C64 and 64C the cartridge port is the furthest right socket at the back of the machine. Switch the power on -- the game will load automatically. GENERAL CONTROLS This a one player game controlled by Joystick or Joystick only. RUN/STOP - PAUSE. GAMEPLAY LEVEL 1 Robocop must destroy all the Splatterpunks that appear at windows, along the pavement, in the distance and on the road -- without loosing all his energy. You must position the targeting cursor at the screen edge to scroll in the desired direction. Pull the cursor away from the edge to halt the screen. Position the cursor close to a Punk and it will automatically "lock on" for a short period of time. Robocop is able to replenish his energy at the end of the level by collecting Repair Tokens. CONTROLS JOYSTICK/JOYPAD LEFT - MOVE TARGETING CURSOR LEFT JOYSTICK/JOYPAD RIGHT - MOVE TARGETING CURSOR RIGHT JOYSTICK/JOYPAD UP - MOVE TARGETING CURSOR UP JOYSTICK/JOYPAD DOWN - MOVE TARGETING CURSOR DOWN FIRE 1 - FIRE LEVEL 2 Robocop enters the derelict Rocket Motors factory and is attacked by Rehabs and Splatterpunks. He must fight his way through and defeat the deadly Otomo Ninja. During this level you will be able to pick up and collect weapon power-ups that will either upgrade or increase the power of your weapons. These are as follows:- P - Power-Up (This will increase the basic gun to Rapid Fire and then to 3-way weapon). F - Flame Thrower L - Laser Gun M - Guided Missile Pressing the Fire 2 (Console) or Space Bar will toggle between the current weapons. The special weapons have a limited ammunition but you may be awarded an infinite supply of bullets for an upgraded weapon by collecting P token. Repair tokens are also positioned around the map and these are collected by walking over them, and they will be stored up for later use in the repair section at the end of the level. CONTROLS JOYSTICK/PAD LEFT - MOVE ROBOCOP LEFT JOYSTICK/PAD RIGHT - MOVE ROBOCOP RIGHT JOYSTICK/PAD UP - JUMP JOYSTICK/PAD DOWN - CROUCH FIRE 1 - FIRE FIRE 2 (CONSOLE) - SELECT WEAPON SPACE BAR - SELECT WEAPON LEVEL 3 Robocop dons a powerful jetpack and flies along the streets of Cadillac Heights avoiding the jetpack clad rehabs, and also the rehabs and Splatterpunks on ledges and the pavements below. He must locate and destroy a heavily armoured tank before he can continue. CONTROLS JOYSTICK/PAD LEFT - MOVE ROBOCOP LEFT JOYSTICK/PAD RIGHT - MOVE ROBOCOP RIGHT JOYSTICK/PAD UP - MOVE ROBOCOP UP JOYSTICK/PAD DOWN - MOVE ROBOCOP DOWN FIRE 1 - FIRE FIRE 2 (CONSOLE) - SELECT WEAPON SPACE BAR - SELECT WEAPON LEVEL 4 With the fuel in the jetpack now spent Robocop must walk back the way he has come to the OCP tower. He must avoid the swooping helicopter that strafes the ground. On reaching OCP tower Robocop is confronted by ED209 who is guarding the entrance. He must be defeated and destroyed before Robocop can proceed. (Controls as LEVEL 2.) LEVEL 5 Robocop must now make his way to the top of the OCP tower to confront the final Otomo Ninja Robots who stand in his way. REPAIR SECTIONS In between each level Robocop is able to repair the damage caused to himself. The tokens collected during the levels are stated on this screen. Move the joystick up or down to select the body part to be repaired and press fire. STATUS PANEL The top of the screen displays from left to right:- Efficiency, Score and Message window. HINTS & TIPS 1. Collect as many repair credits as possible and use them all at the end of each level. 2. ED209 has a limited range of fire -- find out where is out of range. 3. Weapon upgrades do not last forever, use them sparingly. ROBOCOP(TM) 3 Its program code is the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights are reserved worldwide. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ THE INSTRUCTIONS FOR LOADING, CAREFULLY. CREDITS ROBOCOP 3 TM & (c) 1992 Orion Pictures Corporation. All Rights Reserved. Developed by Probe Software Limited Programming by Neil Coxhead Graphics by Hugh Riley Music by Jeroen Tel Produced by John Woods (c) 1992 Ocean Software Limited. /-----------\ | Childline | Childline is the free national helpline for | /-------\ | children and young people in trouble on danger. It | \ /+-+\ / | provides a confidential counselling service for | / \_/ \ | any child with any problem, 24 hours a day, every | \_____/ | day of the year. Childline listens, comforts and | 0800 1111 | protects. \-----------/ ********* End of the Project 64 etext of the RoboCop 3 manual. *********