********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at pcgeek@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Rygar manual, converted by Eero J. Uusitalo, aka MetalHead . RYGAR10.TXT, April 1997, etext #197. Note from the etexter: This is the Kixx budget game version, so the original manual may vary. ********* RYGAR OBJECTIVE As Rygar you fight your way through the many levels, blasting off the aliens you encounter. When going through the different levels you should pick up as many different icons as you can which will change your power and status. These appear in the bottom of the screen. LOADING INSTRUCTIONS CBM 64/128 Cassette-Press shift and run/stop keys together. Press play on your tape recorder. Plug Joystick into Port # 2. KEYBOARD CONTROL Z-Left; X-Right; SHIFT-Jump;RETURN-Fire;SPACE BAR-Duck All other options are displayed on the screen. (c)1986 TECMO All rights reserved. Licenced to Kixx. Conversion by Probe Software. Copyright subsists on this program. Unauthorized broadcasting, diffusion, public performance, copying or re-recording, hiring, leasing, renting and selling under any exchange or repurchase scheme in any manner is strictly prohibited. ********* End of the Project 64 etext of the Rygar manual. *********