********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~SCARABAEUS instructions~, converted to etext and translated from German to English by Guido Mersmann , somewhat proofed by Cris Berneburg (who does not know a *lick* of German despite his German-sounding name). SCARAB10.TXT, June 1998, etext #368# A note from the etexter: Well the archive contains the english and the german version of the manual. The german version is an 1:1 copy. The english version is a translation it did on my own. I hope there aren't too much error. ********* Manual SCARABAEUS Search the labyrinth find the medicine seek for information AriolaSoft Special features: - superb graphics - 3D Labyrinth with "SCOLLERAMA" - Zombies and Ghosts - complex hieroglyphics - brilliant 3D elevator operations - poison potions and medicines I started my search for SCARABAEUS the myth smaragd of the pharaos and went through the deadly portal only to be bitten by an poisonous spider! My heart is now less healthy and I may not live long enough to search the big labyrinth. If I do, I may have not enough force to defeat the zombies and catch the ghosts. In the labyrinth I must find hieroglyphic codes to find the pharaoh's tomb, different poison and medicine and to collect zombie traps. Without full health it is up to me to find these codes to stay alive. The next morning seems so far away, now when I step down into the dark horror of the pharaoh's tomb to find the great SCARABAEUS. Loading: Disk Switch on your computer and your floppy. Insert the game disk and type: load"AS",8,1. Press RETURN. Plug the joystick in port 2. Loading: Tape Press SHIFT and RUN/STOP. Then press the PLAY Button on your Tapedrive. The game is loading automatically.Plug the joystick in port 2. Select the sound Use M to select between music and sound effects. Level 1: Object The idea is to gather 9 hieroglyphs to complete your key. Your key is displayed by pressing the 'FIRE' button. Hieroglyphs are collected by tracking down and touching ghosts in the maze. These ghost don't kill you. In level 2 this complete key allows you to recognize poison and bad zombie traps. You need the medicine to survive the spider bite at the portal. If the key is complete, then go to the elevator on the outside of the labyrinth. Controlling in level 1 FORWARD - move, enter elevator BACK - show map LEFT/RIGHT - turn around FIRE - show key Level 2: Object Your task is to identify 8 medicines and 4 good zombie traps. This is done by examining places as shown on the map and also reading the hieroglyphs on the wall. Potions are shown as bottles and traps as gas masks and are good or evil. If the 9 hieroglyphs are in the key match those on the wall in any order these are useful in later levels. To select the trap or potion to take to level 3 push joystick right. You should collect all 8 potions. This makes it easier to complete the puzzle at the Pharoah's Tomb. If you are selecting a wrong trap then your health goes down. The selection of the 8th medicin kills all spiders automatially. Watch out! Some Potions are poisoned. If you make a mistake during comparing the symbols, then you may take a poison. This may have fatal [consequences]! The puzzle of the Pharaoh After finding thr key to Pharoah's Tomb you are able to move though the walls of level 3. To solve this puzzle move the joystick to the LEFT or the RIGHT to position the cursor. Use FIRE to move the pieces. If all pieces are viewing the key to the Pharoah's Tomb, you'll get it. Controlling in level 2 FORWARD - move, enter elevator, view hieroglyphs BACK - show map and key LEFT/RIGHT - turn around Level 3: Object Enter the Pharoah's Tomb and there for complete your task. To enter the tomb you must complete the puzzle at the entrance. To achieve this you must visit the medicine niches and take the potions. As you take each potion it will open up new parts of the entry puzzle. Entry to the Tomb You must move the center hieroglyphcs so that the four columns exactly match the side columns which will only be completly visible if you have collected all eight medicines. Remember! You must set the zombie traps for each monster, and have 40 moves in which to complete the entry puzzle. Controlling in level 3 FORWARD - move, enter elevator BACK - show map LEFT/RIGHT - turn around FIRE - drop Zombie trap Using the Elevator To go to another level locate the elevator entrance by refering to the map. Turn the stick against the clock to drive to the last level. Turn it with the clock to reach the next level. Make sure that you start with joystick UP. Don't miss any position! The elevator colors change from grey/red to brown/red to indicate a new level. Press FIRE to leave the elevator. Status indicators Position within the labirinth - Shows the number of the current level Tickertape - Indicates state of exhaustion. WARNING over-exertion kills. Health - The current state of health is shown by the door raising and lowering. Time - Expiry of time is shown by the hour glass. Direction - This indicator show the view direction. Labyrinth-Map The maps contents - A dead head indicates the position of an ghost. - The elevator is shown at the outer side. - 5 different symbols are viewing information places and medicine niches as follows: - Place with monster - visited - not yet visited - Place without monster - visited - not yet visited Monster movement In the first level the ghosts are moving away. The spiders in the second level are waiting at the information places. If you pass these places the spiders are following, becuse there slower. You should lead them into the labyrinth, so you have time to examine the hieroglyphcs, before they return. A warning sound is reporting a returning spider. If a spider hits you from behind this lowers your health and the spider is [dead]. In Level 3 the Zombies are comming on the shortest way direct to your position. Points Level1: Each taken hieroglyph - 500 Level2: Each selection between medicin or Trap - 1000 Finding the key of the Pharao - 5000 Level3: Each taken medicin - 10000 Medicin-bonus - depends on health when taken the last medicine Time-bonus - depends on the time, when taking the last medicin. SCARABAEUS - 10000 Pharao-Bonus - depends on the time, when finding SCARABAEUS To view the points press H. Press the joystick to front to continue the game. Die Points are automatically shown at game end. Press S to start a new game. Pause Press RUN/STOP to restart the game. ********* End Project 64 etext of SCARABAEUS instructions. *********