********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Seymour Goes To Hollywood Instructions~, taken from The Codies' Seymor Goes to Hollywood Disk Version, converted to etext by Domgrief . SEYMOR10.TXT, June 1997, etext #255# This game came in a small, Disk-size cardboard box with 1 A4 sheet on loading it with 2 columns. The codies' symbol has been omitted as it wouldn't OCR. ********* LOADING on COMMODORE AMIGA Choose the disc with the game you wish to play printed on it. For A500 users switch ON computer and insert disc immediately. For A1000 users LOAD kikstart 1.2/1.3 as normal then insert disk on workbench prompt. A screen with the game will be displayed next to a number. Simply press the key for the game you wish to play. LOADING on ATARI ST Choose the disc with the game you wish to play printed on it. Switch on machine and insert disc immediately. A screen with the game will be displayed next to a number. Simply press the key for the game you wish to play. IMPORTANT - Look after your discs carefully KEEP it in your original box and in a cool dry place (not in direct sunlight or rain). NEVER switch the computer ON or OFF with the disc in the drive. KEEP your disc write-protected and SWITCH OFF your computer for 30 seconds before loading a new game. (To avoid a Virus from other discs) DON'T put the disc near any magnetic field (eg. on top of TV, near Stereo speakers.) Seymour Goes To Hollywood Join super star Seymour in his Hollywood debut. Make it in the movies. Meet frightening Frankenstein, evil Ding the Merciless, bash the big King Bong, and find Rick Bracy's true love. Seymour's Big Break Seymour has got his first big break: he is to star in the latest block busting movie. He turns up to work on the first day to find the studio in pandemonium! The stupid director Dirk Findelmeyer II has left for a holiday in Miami leaving all the scripts locked away in the safe. Seymour thinks there is something decidedly sinister going on when he discovers Tarzan with a speech impediment, a body in the study, and the lifts don't work either!! Controls Move Left z Left Move Right x Right Jump Space Jump Pick up/Use Object Enter Fire Help Seymour get his movie to the box office. The film has been sabotaged the scripts have been locked away in a safe, Tarzan cant speak a word of English and the security guard wont let you in. Move Seymour around the various parts of the map by walking left and right and jumping. Collect the objects and solve the puzzles. A puzzle is solved by standing next to it and using or giving a correct object. Hints and Tips * Avoid jumping into fans. * Pippa the secretary can help you. * Try opening all the doors. * Draw a map of the Studio to stop yourself getting lost. If you enjoyed this game look out for more great Seymour Film Adventures. Credits Game Design Big Red Software Coding Optimus Software and Shane O' Brien Graphics Brian Hartley Project Director Paul Ranson Production Stewart Regan and Pat Stanley Art Manager Shan Savage ********* End of the Project 64 etext of the Seymour Goes To Hollywood Instructions. *********