********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Ulysses and the Golden Fleece manual. Original document released 1984 by Sierra On-Line. Converted by Paul David Doherty , retrieved from the Sierra section of the Preserving Classic Adventures (PreCAP) Project . ULYSS10.TXT, November 1996, etext #114. ********* Ulysses and the Golden Fleece Manual ------------------------------------ ===================================================================== ULYSSES AND THE GOLDEN FLEECE (tm) By Bob Davis and Ken Williams ===================================================================== It was a long time ago, a time of pagan gods and miraculous deeds. I, Ludicrous, was there. Just a boy, mind you. I watched as the ships, filled with victorious warriors, returned from two decades of battle. Among them was Ulysses, conqueror of Troy. Here was an adventurer without equal, a mortal favored by the gods. Later, when it was time to choose a profession, I apprenticed to a powerful seer. I learned his secrets of the future and the past. That is how I've come to live through the ages, to survive until the 20th Century. But even master sorcerers and seers must surrender their powers, and I have chosen you. First, you must prove your fitness to carry on the powers I've borne throughout the ages. You must become Ulysses. Your task: to find the Golden Fleece and return it to the King. The perils are many and your foes powerful. But with courage, logic, intuition and perseverance, you can survive and take with you the secrets of sorcerers. Now sit back, close your eyes, and I'll spin a spell to open time's portal... Neptune's potion, Pluto's dust, Ancient maps foil Furies' gusts. Dragons and gems, classical Greece, Ulysses reborn to capture the Fleece! You are Ulysses, adventurer brave and bold. In a dream planted by the gods you have learned of the Golden Fleece, a prize beyond value. The gods have bid you to find the Fleece and return it to the King. But first, you must overcome certain obstacles. One slip, one wrong turn and... well, it could be your last. Your journey begins in the King's town, where you must find a crew and buy supplies before setting sail. Fair winds push your craft far out to sea. Then a hurricane appears off the bow, forcing you to either alter course or brave the high winds and rocky seas. If you should survive the elements, another task awaits you on the Island of Storms. There, you'll need to find certain items with mystical qualities. Then on to Colossal Island and the Fleece -- but beware the Sirens, the Cyclops and the fierce protectors of the Golden Fleece, the Skeletons. As in all adventures, watch for passwords and items along the way that might be keys to your survival. TAKE HEED, PLOT YOUR PROGRESS You, Ulysses, must plot your own path to Colossal Island and the Golden Fleece. Be forewarned! The way is treacherous and the journey long. It cannot be accomplished in haste. You would be wise, my friend, to keep a map of your progress. If you move north, plot it on the chart. Show where you've been and what you've done along the way. Take special care to map when you're in a maze -- the bane of all adventurers. It may be a cavern, a tunnel or just a repeating visual. Know where you've been by dropping articles along the way. Then backtrack and pick up the articles. Above all, try different directions and map all of the possibilities. If you forget an area, you might miss an important clue or device. Examine the typical map I've drawn for you. [see SIERRMAP.GIF] SOME FRIENDLY ADVICE Before embarking on your journey, check your inventory. Do you have everything you'll need for such a long voyage? Knowing a bit of mythology and the Classics -- a familiarity with Ulysses' adventures -- also will help you survive. As with many classical Greek heroes, you will be required to perform certain superhuman feats and to use magical substances to overcome malicious gods and evil creatures. Remember, logic will not always work because the gods are not always logical. Nor are all of the people you encounter honest; some want their palms crossed with silver before giving you valuable information. Should you be hopelessly lost and are ready to admit defeat, telephone Sierra On-Line for a guiding hand. Have a safe journey, oh noblest of adventurers! ===================================================================== WARRANTY NOTICE Sierra On-Line, Inc. wants your continued business. If you fill out the enclosed product registration card and return it to us (we have already paid the postage), you are covered by our warranty. If your software should fail within 90 days, return it to your dealer or directly to us, and we will replace it free. After 90 days, enclose $5 and return the disk directly to us. Sorry, without the registration card you are not covered by the warranty. Sierra On-Line, Inc., Sierra On-Line Building, Coarsegold, CA 93614 WARNING Unauthorized copying of this program disk and the documentation may be a violation of Federal Criminal Laws (Title 17 USC Section 506). Violation may carry a fine of $25,000 or imprisonment for not more than one year for a first offense. Sierra On-Line, Inc. may have remedies under Federal Civil Laws (Title 17 USC Section 501) for unauthorized and unlawful copying of their copyrighted material. Ulysses and the Golden Fleece (c) 1981, Sierra On-Line, Inc. H4D-101 --------------------------------------------------------------------- Sierra On-Line (tm) TM designates a trademark of SIERRA ON-LINE, INC. (c) SIERRA ON-LINE, INC. 1983 ===================================================================== [inlay card:] ULYSSES AND THE GOLDEN FLEECE (tm) COM 64 - PLAYER GUIDE BY BOBBIT! LOADING INSTRUCTIONS 1. Check to make sure there is no cartridge in your cartridge slot. 2. Turn on the power to the disk drive; when the light goes off, turn on the monitor, then the computer. 3. Insert your Ulysses and the Golden Fleece disk into the drive and close the door. 4. Type , then press . COMMANDS FOR THE HERO Your computer will be your hands, eyes and ears, but it only understands one or two words at a time. If you make a mistake when you give it directions, use the INST DEL Key to erase key strokes. Different directions use only a single letter North South East West Up Down Sometimes a direction may not be enough. To go into a house, If an acrobatic feat is required, , or You may meet someone who has information. You may need an object you see along the way. If you choose to leave it behind, Pay close attention to details. To see a better scene, type and a description may appear. To see an object closely, Your command to cut down a tree may prompt your computer to ask "With what?" Answer: If there is more description than there is room for on the screen, the monitor will beep. To see the remaining text, press: If you wish to look into the past, you can review the previous 24 lines of test. Press: To go back to the scene again, press: To check your inventory during your journey: MAGIC OF YOUR OWN Formatting or Preparing a "Saved Game Disk" In order that you might quit and take a rest, or to protect against being trapped in a maze or being killed, save your game often. Games are saved on a separate disk. Use one with information that you do not need, because it will be erased when it is formatted. You will need to format (prepare) your "saved game disk" only once. Any time during the game, take out your Ulysses and the Golden Fleece disk and insert a blank disk. In the space for commnads, TYPE Replace the "saved game disk" with your Ulysses and the Golden fleece disk to return to the game. Saving a Game The game can be saved almost any time during the game and should be saved often. To save a game, TYPE You will be instructed to put your "saved game disk" in the drive and enter a set of characters to identify your game. For instance, you might name the first cave you enter "CAVE #1." TYPE The game will be saved, and you may then put Ulysses and the Golden Fleece back in the drive. PRESS (Note: Once you have used a set of characters to label a saved game, you may not use that name again.) Restoring Your Game To regain your previously saved game while playing the game, or after you've quit and come back to it, TYPE at the command prompt. You will be asked to take out your Ulysses and the Golden Fleece disk and insert your "saved game disk." TYPE (the name of your saved game) Now take out your "saved game disk," and reinsert your Ulysses and the Golden Fleece disk into the drive, and PRESS (Once) You will be returned to the frame where you saved yoiur game. H4D-801 ===================================================================== [sleeve notes:] HI-RES ADVENTURE (tm) #4 ULYSSES AND THE GOLDEN FLEECE (tm) COM 64 DISKETTE VERSION BY BOBBIT SRL 812 WARNING: This is MORE than an Arcade style endeavor. Enter the world of computer adventure. Each Sierra On-Line adventure takes several weeks to master, providing hours of fascination and intrigue. You must use their imagination and logic to unlock the mysteries of each adventure. Map skills are a must since our adventure games contain over a hundred full-color computer-generated images which lead you in every direction. So, muster up all your wit, logic and perseverance for this is a Sierra On-Line adventure and a challenge to your ingenuity. Journey into the land of mythology in search of the "Golden Fleece" -- an ancient treasure that has long been protected by the Greek gods. Become the legendary Ulysses and direct your voyage through challenging waters, changing weather conditions, luring Sirens and treacherous Cyclops. Pluto, God of the Underworld, and many others plan to test your courage. Finding Pegasus, the magnificent winged horse, will aid in your recovery of the "Golden Fleece." Clad only in your pocketed toga and chain armour, can you revive the legend? "Ulysses and the Golden Fleece boasts some of the best representational, high-resultion graphics available, as well as sustained interest, a travelogue, and an intellectual challenge." - Easy Home Computer ********* End of the Project 64 etext of the Ulysses and the Golden Fleece manual. *********