********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Untouchables manual. Converted to etext by Russell Reed . UNTOUC10.TXT, November 1996, etext #98. ********* THE UNTOUCHABLES THRILLING ACTION ON THE STREETS OF CHICAGO SCENARIO Original and diverse arcade-style sections put you in control of Elliot Ness' elite squad of crimebusters. The Warehouse Bust, The Border Raid, The Alleyway Shootouts, The Railway Station Confrontation and The Final Rooftop Duel enable you to re-live the knife-edge existence of Elliot Ness as you crusade through 1920's Chicago in search of Capone's retribution. Take on the Mob as you lead the Untouchables on their most exciting and difficult mission! With six levels of explosive action and a thrilling denouement. THE UNTOUCHABLES....LIVE AN AMERICAN LEGEND LOADING PC Insert disk 1 into drive A, type MENU and press the RETURN key. Follow all on-screen instructions. For further information, insert disk 1 and type READ.ME and pree RETURN. AMIGA 1000 Insert the Kickstart disk. When the Workbench symbol appears, follow instructions for Amiga below. AMIGA/ST Insert disk 1 into drive A. If you have two disk drives, insert disk 2 in drive B. The game will now load automatically. COMMODORE 64 If you have a Commodore 128, then select 64 MODE. Insert the disk into the drive, with the label side upwards. Type LOAD"*",8,1 (RETURN). The introductory screen will appear after a few moments, followed by the program itself. Follow on-screen instructions. CONTROL Jump Up/ Raise Gun Jump Left Jump Right ^ Run/ \ | / Run/ Gun Left <- -> Gun Right / | \ Crouch/ v Crouch/ Roll left Roll right Crouch/Gun Down PC The game may be controlled using keyboard or joystick. Select Joystick or Keyboard control from the menu screen by pressing 1-3 on the keyboard. KEYS Q - UP A - DOWN O - LEFT P - RIGHT SPACE - FIRE F5 - PAUSE GAME F1-F4 - CHANGE CHARACTER AMIGA Control is by Joystick or cursor keys (SPACE = FIRE) only. CAPS LOCK - PAUSE ON/OFF ATARI ST Control is by Joystick only. F10 - PAUSE ON/OFF COMMODORE 64 This game may be controlled by Joystick (Port 2) or keyboard. Q - UP A - DOWN O - LEFT P - RIGHT SPACE - FIRE NOTE: These keys can be redefined form the menu screen. F1 - PAUSE RUN/STOP - When paused, will abort game. STATUS PANEL The Status Panel at the bottom of the screen displays when appropriate, the following: Score, Time remaining, Evidence collected, Ammunition remaining, Weapon, Energy, Current active Untouchable, Gunsight, Baby-carriage damage. SCORING Your score is increased by shooting gangsters and collecting evidence in the appropriate levels. In some versions, your energy depletion is shown by your character's image slowly being replaced by that of Capone's. Large bonuses are awarded for completing a level. GAMEPLAY SECTION 1 - THE WAREHOUSE You find out that Capone's gang are working in a derelict warehouse, bootlegging liquor. You bust in on them in an attempt to break up their operation. However, this surprise attack yields a bonus as some of Capone's bookkeepers are present, and you must take the opportunity of capturing them in order to gather preliminary evidence of his illegal activities. An arrow will guide you to the positions of the bookkeepers, whom you must shoot in order to make them drop the ledger pages. These pages must be collected immediately before they are removed. There are numerous gun-toting gangsters who will try to thwart you, although some of these guys, when shot, may drop a violin case containing a useful item such as energy or a high-powered weapon. The level is complete when you have collected 100% of the evidence (shown on your Status Panel). SECTION 2 - THE BRIDGE Acting on information gained from the Warehouse Raid, you attempt to thwart an illegal liquor run at the U.S./Canadian border. Armed with a machine gun, you must shoot Capone's men and stop the contraband crossing the border. PC VERSION: Locate and shoot the bottles which appear one-at-a-time in different places on the bridge. You can switch your Untouchables' character when your energy is running low with keys F1-F4. AMIGA/ST VERSIONS: Locate and shoot the bottles which appear one-at-a-time in different places on the bridge. COMMODORE 64 VERSION: The more gangsters you shoot, the larger your 'Evidence Level' becomes. Survive and shoot until you have collected full evidence. If your energy is running low, you can change your Untouchables character by moving to the extreme left or extreme right of the bridge and selecting the character with your joystick. SECTION 3 - THE ALLEYS Acting on a tip-off from one of the men at the border, you head for the train station where Capone's accountant is trying to leave the country. You must get to him (and the evidence) before the train leaves. Capone's mob hears of your intentions and will try anything to prevent you arriving at your destination. As you progress through the streets of Chicago, you are confronted by ambushes at every turn. You must eliminate your attackers quickly in order to get to the train station on time. You are armed with just a double-barrelled shotgun which allows two shots only. After each two shots, you must reload your gun: this is done automatically in the PC, AMIGA and ST versions. If your energy is running low, you may (when reloading) switch the control to that of another Untouchables character (NOTE: AMIGA & ST users can only switch between TWO of the characters). COMMODORE 64: To reload, move back behind the wall and press fire twice. SECTION 4 - THE TRAIN STATION As Ness awaits the arrival of the accountant, he helps a woman lift her baby-carriage up the steps of the Station. Before he reaches the top, Capone's accountant arrives with an armed escort who opens fire. Ness releases the baby-carriage which begins a dangerous descent down the steps. You must protect and guide the baby-carriage to the bottom of the concourse, avoiding enemy fire and any obstructions. You must also avoid shooting any innocent bystanders as this will result in a large energy loss. SECTION 5 - THE HOSTAGE Realizing he is the last survivor in the Station, Capone's man takes the accountant hostage at gunpoint and threatens to shoot him in five seconds if you do not drop your pistol. Stone must shoot him within that time, scoring a perfect fatal hit with a single shot. SECTION 6 - THE ROOFTOP With the evidence collected, Capone is indicted for tax evasion. His head hitman, Frank Nitty, is still at large, however, and you must chase him across the courthouse rooftop and avenge Malone's death. This is the final and bloody shootout which, if successful, will result in Nitty falling to his death. Your gun magazine contains just six rounds, so you will need to reload periodically. To do this, move back behind the wall and press fire for each round to be loaded. PLAYING TIPS 1. Each level has a time limit, so don't waste time. 2. On levels where you have the option of switching characters, do so frequently as energy of character inactive recharges slowly. 3. Certain members of the Untouchables must remain alive for certain sections of the game - the Movie may give you a clue. 4. Learn layouts of each level. THE UNTOUCHABLES Its program code is the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. Copyright 1989 Ocean Software Ltd. Produced By Jon Woods. ********* End of the Project 64 etext of the Untouchables manual. *********