********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at pcgeek@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~WrestleMania manual~, converted to etext by Peter Karlsson , formatted by Cris Berneburg , The Basic Bombardier. Sections may appear in the wrong order since they were originally transcribed as separate documents but assembled into one etext here. WRESTM10.TXT, April 1997, etext #204# ********* SCENARIO The thrills and spills of the World Wrestling Federation brought to your screen! Test your strength in this musclebound wrestling extravaganza. Become the undisputed champion as Hulk Hogan, The Ultimate Warrior or the British Bulldog. Battle for survival against Sgt. Slaughter, the Warlord and a host of other WWF stars. Anything goes in this all-action event, and only the toughest survives! LOADING c64 disk Select 64 mode (if using Commodore 128). Turn on the disk drive, insert the program into the drive with the label facing upwards. Type LOAD"*",8,1 (RETURN) the introductory screen will appear and the program will then load automatically. STARTING THE GAME After loading, you will be presented with an opening sequence. Pressing fire during this sequence will allow you to start the game. You will now be able to compete for the WrestleMania Belt, or to use the practice mode. PRACTICE MODE The practice mode allows two player to compete in a head to head contest. Player One can select from any of the three challengers, and Player Two is always Mr. Perfect. On completion of the practice bout, you can play it again, or return to the title sequence. COMPETE OPTION When you select the compete option, you can choose to play one of the three challengers. Pressing left or right will move on to another challenger. Pressing fire will select the currently displayed challenger. You can choose to compete as one of the following three wrestlers: Hulk Hogan -Legdrop of the ropes Ultimate Warrior-Gorilla press British Bulldog -Running power slam In order to win the WrestleMania Belt, you must beat five of the toughest and meanest wrestlers in the WWF. These opponents each have their own special moves and their own style of fighting. You will face these wrestlers in the following order: Mr. Perfect -Perfect plex The Warlord -Full Nelson Million $ Man -Million $ Man Sleeper hold The Mountie -Drop headlock Sgt. Slaughter -Camel clutch At the start of the game you have 4 credits. Every time you lose a match, or you are forved to end your challenge attempt, an option screen will appear allowing you to replay the last match by using a credit. Once all your credits are used, the game will automatically go back to the opening sequence. Before the start of each bout, your opponent wrestler will have a chance to say what he thinks about you. You will then be given the right to reply. You can select your reply by moving the control left or right. Once you have chosen your reply, pressing the fire button will select it. Your opponent will then be allowed to reply to your comments. Then it's time to go on! MATCH RULES Each bout will last a maximum of five minutes. During witch time the match can be won by pinning the opposing wrestler to the canvas for a count of three seconds. If there is not an outright victor by the end of the five minutes, then the match will be declared a draw, and your challenge for the WrestleMania Belt is over. If any competitor is forced out of the ring, a twenty second clock is started. This clock will reset once both wrestlers are back in the ring. Should any competitor remain out of the ring long enough for the clock to reach twenty, then the match is declared void, and your challenge for the WrestleMania Belt is over. GAME RULES Each wrestler has a strength indicator on either side of the screen. This strength level will determine how quickly the wrestler can recover from being knocked on the floor, or how quickly he can throw off someone who is pinning him. Your strength is deplented when you are hit or kicked, or when you are thrown to the ground. As you can play the game, two different icons will appear on screen, indicating what action you should take. FIRE BUTTON ICON: This icon will appear when your wrestler is on the ground. Pressing the fire button rapidly will make your wrestler get to his feet, but if your wrestler is weak this may take a few seconds. JOYSTICK ICON: This icon will appear when you are grappling with your opponent. Moving the joystick rapidly from side to side will build up your grapple strength. This is shown by a growing bar at the side of the grapple icon. The first wrestler to make their bar reach maximum heigth wins the grapple. The winner of the grapple then executes his special move on the other wrestler. CONTROLS c64 The wrestlers are controlled by joystick. JOYSTICK MOVEMENTS *) When your wrestler is in the ring: Walking movement -Joystick left, right, up, down and diagonals Punch -Stand still + press fire Kick -Move + press fire Drop kick -Double fire + left or right Run left -Double left Run right -Double right Exit ring -Push against the front ropes *) When your wrestler is running: Flying knee -Press fire Flying kick -Direction + press fire *) When your opponent is down: Pin -Move over him and pull down + press fire Stamp -Mover over him and press fire Flying head kick -Press fire while on top of post *) When you are near the post: Climb post -Push towards post *) When you are on the post: Flying drop kick -Press fire Climb off post -Push down *) When you are outside the ring: Enter/exit ring -Push against front ropes COMMODORE 64 KEYS Player 1 Joystick 2 Player 2 Joystick 1 Pause/restart -P Quit -RESTORE WWF WRESTLEMANIA Its program code is the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights are reserved. CREDITS WrestleMania, WWF, all other distinctive titles, names and character likeness used are trademarks of TitanSports, Inc. (c) 1991 All rights reserved Hulk Hogan, Hulkamania and Hulkster are trademarks of Marvel Entertainment Group, Inc., licensed exclusevily to TitanSports, Inc. (c) 1991 All rights reserved Programming, Graphics and Design by Twilight for Ocean Software Ltd. Music by Sean Conran Produced and Marketed by Ocean Software Ltd. ********* End of the Project 64 etext of the WrestleMania manual. *********