Index of /pub/Commodore/docs/magazines/gazette/1983/07jul/

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00index.txt2006-Jan-06 14:42:264.2Ktext/plain; charset=iso-8859-1
jul83-Alfabug.jpg2004-Dec-16 05:11:42192.9Kimage/jpeg
jul83-EnliveningProgramsWithSound.jpg2004-Dec-16 05:11:42185.9Kimage/jpeg
jul83-QuickfindA.jpg2004-Dec-16 05:11:42195.3Kimage/jpeg
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00index.txt

jul83-Alfabug.jpg
        Alfabug
        Michael Wasilenko
         
        "Alfabug" is a colorful, exciting game that helps your three- to
        six-year olds learn the alphabet. The program was originally
        written for the unexpanded (5K) VIC-20, and there's also a version
        for the Commodore 64.

jul83-EnliveningProgramsWithSound.jpg
        Envilening Programs With Sound
        Gregg Peele, Programming Assisntant
         
        Have you been to a coin arcade lately? If you have, then you know
        the imapct that sound has on the excitement of a video game.
        Whizzes, bangs, and explosions of all sorts are mixed with melodies
        and other special effects. Althrough the visuals provide most of
        the stimuli within a game, good sound effectss add that final
        professional touch.

jul83-QuickfindA.jpg
        Commodore Classics - Quickfind
        Harvey B. Herman, Associate Editor
         
        Since the Commodore PET was introduced in 1977 as one of the first
        personal computers, hudreds of handy programs and routines have
        been written in Commodore BASIC. Many of these programs, when
        translated and updated, are queally handy for users of today's
        VIC-20 and Commodore 64 computers. From time to time we'll feature
        some of these "Commodore Classics." This one was adapted from a
        program and article by Harvey B. Herman, an associate editor of
        COMPUTE!.

jul83-QuickfindB.jpg
        Commodore Classics - Quickfind (cont.)

jul83-Skydiver.jpg
        Skydriver
        Alan Crossley
         
        "Skydiver" is an arcade-style game for the unexpanded VIC-20. We've
        added a version for the Commodore 64, and for the VIC-20 with a
        Super Expander cartridge. All versions require a joystick.

jul83-SnakeEscapeA.jpg
        Snake Escape: Action Game For VIC-20 and 64
        Daryl Biberdorf

jul83-SnakeEscapeB.jpg
        Snake Escape: Action Game For VIC-20 and 64 (cont.)

jul83-TBC-GraphicsWithPRINTA.jpg
        The Beginner's Corner: Learning To Program In BASIC
        C. Regena

jul83-TBC-GraphicsWithPRINTB.jpg
        The Beginner's Corner: Learning To Program In BASIC (cont.)

jul83-TBC-GraphicsWithPRINTC.jpg
        The Beginner's Corner: Learning To Program In BASIC (cont.)

jul83-UsingJoysticksOnThe64A.jpg
        Using Joystics On The Commodore 64: A BASIC Tutorial
        Charles Brannon, Program Editor
         
        Taking advantage of the Commodore 64's fascianting capabilities
        often involves PEEKs and POKEs which can be confusing at first.
        This article explains the essentials of using joysticks in your own
        BASIC programs.

jul83-UsingJoysticksOnThe64B.jpg
        Using Joystics On The Commodore 64: A BASIC Tutorial (cont.)

jul83-UsingJoysticksOnThe64C.jpg
        Using Joystics On The Commodore 64: A BASIC Tutorial (cont.)

jul83-VICMarquee.jpg
        VIC Marquee
        Louis Mendelsohn
         
        With this program, you can display a moving message across the top
        or bottom of your VIC screen while another program is doing
        something else. Althrough it does the trick with machine language,
        you don't need to undestand machine language to use it. It is
        provided in the form of a BASIC loader program.

jul83-VICTimepieceA.jpg
        VIC Timepiece
        Joseph D. Wright
         
        With this program, your VIC becomes a clock complete with sound and
        colors. And, when you prefer quiet, you can turn the sound down.
        For the unexpanded VIC. If you have an expanded VIC, unplug the
        memory cartridge before loading and running this program.

jul83-VICTimepieceB.jpg
        VIC Timepiece (cont.)

jul83-WordHuntA.jpg
        Word Hunt: A Puzzle Game For VIC-20 and 64
        Eric Jansing and Bob Meyers, Jr.
         
        This VIC-20 translation of a popular Commodore PET program shows
        how screen compatibility problems can be overcome. It requires an
        8K memory expansion. We've also added a version for the Commodore
        64.

jul83-WordHuntB.jpg
        Word Hunt: A Puzzle Game For VIC-20 and 64 (cont.)