Index of /pub/Commodore/docs/magazines/gazette/1983/07jul/
00index.txt
jul83-Alfabug.jpg
Alfabug
Michael Wasilenko
"Alfabug" is a colorful, exciting game that helps your three- to
six-year olds learn the alphabet. The program was originally
written for the unexpanded (5K) VIC-20, and there's also a version
for the Commodore 64.
jul83-EnliveningProgramsWithSound.jpg
Envilening Programs With Sound
Gregg Peele, Programming Assisntant
Have you been to a coin arcade lately? If you have, then you know
the imapct that sound has on the excitement of a video game.
Whizzes, bangs, and explosions of all sorts are mixed with melodies
and other special effects. Althrough the visuals provide most of
the stimuli within a game, good sound effectss add that final
professional touch.
jul83-QuickfindA.jpg
Commodore Classics - Quickfind
Harvey B. Herman, Associate Editor
Since the Commodore PET was introduced in 1977 as one of the first
personal computers, hudreds of handy programs and routines have
been written in Commodore BASIC. Many of these programs, when
translated and updated, are queally handy for users of today's
VIC-20 and Commodore 64 computers. From time to time we'll feature
some of these "Commodore Classics." This one was adapted from a
program and article by Harvey B. Herman, an associate editor of
COMPUTE!.
jul83-QuickfindB.jpg
Commodore Classics - Quickfind (cont.)
jul83-Skydiver.jpg
Skydriver
Alan Crossley
"Skydiver" is an arcade-style game for the unexpanded VIC-20. We've
added a version for the Commodore 64, and for the VIC-20 with a
Super Expander cartridge. All versions require a joystick.
jul83-SnakeEscapeA.jpg
Snake Escape: Action Game For VIC-20 and 64
Daryl Biberdorf
jul83-SnakeEscapeB.jpg
Snake Escape: Action Game For VIC-20 and 64 (cont.)
jul83-TBC-GraphicsWithPRINTA.jpg
The Beginner's Corner: Learning To Program In BASIC
C. Regena
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The Beginner's Corner: Learning To Program In BASIC (cont.)
jul83-TBC-GraphicsWithPRINTC.jpg
The Beginner's Corner: Learning To Program In BASIC (cont.)
jul83-UsingJoysticksOnThe64A.jpg
Using Joystics On The Commodore 64: A BASIC Tutorial
Charles Brannon, Program Editor
Taking advantage of the Commodore 64's fascianting capabilities
often involves PEEKs and POKEs which can be confusing at first.
This article explains the essentials of using joysticks in your own
BASIC programs.
jul83-UsingJoysticksOnThe64B.jpg
Using Joystics On The Commodore 64: A BASIC Tutorial (cont.)
jul83-UsingJoysticksOnThe64C.jpg
Using Joystics On The Commodore 64: A BASIC Tutorial (cont.)
jul83-VICMarquee.jpg
VIC Marquee
Louis Mendelsohn
With this program, you can display a moving message across the top
or bottom of your VIC screen while another program is doing
something else. Althrough it does the trick with machine language,
you don't need to undestand machine language to use it. It is
provided in the form of a BASIC loader program.
jul83-VICTimepieceA.jpg
VIC Timepiece
Joseph D. Wright
With this program, your VIC becomes a clock complete with sound and
colors. And, when you prefer quiet, you can turn the sound down.
For the unexpanded VIC. If you have an expanded VIC, unplug the
memory cartridge before loading and running this program.
jul83-VICTimepieceB.jpg
VIC Timepiece (cont.)
jul83-WordHuntA.jpg
Word Hunt: A Puzzle Game For VIC-20 and 64
Eric Jansing and Bob Meyers, Jr.
This VIC-20 translation of a popular Commodore PET program shows
how screen compatibility problems can be overcome. It requires an
8K memory expansion. We've also added a version for the Commodore
64.
jul83-WordHuntB.jpg
Word Hunt: A Puzzle Game For VIC-20 and 64 (cont.)