00index.txt jul83-Alfabug.jpg Alfabug Michael Wasilenko   "Alfabug" is a colorful, exciting game that helps your three- to six-year olds learn the alphabet. The program was originally written for the unexpanded (5K) VIC-20, and there's also a version for the Commodore 64. jul83-EnliveningProgramsWithSound.jpg Envilening Programs With Sound Gregg Peele, Programming Assisntant   Have you been to a coin arcade lately? If you have, then you know the imapct that sound has on the excitement of a video game. Whizzes, bangs, and explosions of all sorts are mixed with melodies and other special effects. Althrough the visuals provide most of the stimuli within a game, good sound effectss add that final professional touch. jul83-QuickfindA.jpg Commodore Classics - Quickfind Harvey B. Herman, Associate Editor   Since the Commodore PET was introduced in 1977 as one of the first personal computers, hudreds of handy programs and routines have been written in Commodore BASIC. Many of these programs, when translated and updated, are queally handy for users of today's VIC-20 and Commodore 64 computers. From time to time we'll feature some of these "Commodore Classics." This one was adapted from a program and article by Harvey B. Herman, an associate editor of COMPUTE!. jul83-QuickfindB.jpg Commodore Classics - Quickfind (cont.) jul83-Skydiver.jpg Skydriver Alan Crossley   "Skydiver" is an arcade-style game for the unexpanded VIC-20. We've added a version for the Commodore 64, and for the VIC-20 with a Super Expander cartridge. All versions require a joystick. jul83-SnakeEscapeA.jpg Snake Escape: Action Game For VIC-20 and 64 Daryl Biberdorf jul83-SnakeEscapeB.jpg Snake Escape: Action Game For VIC-20 and 64 (cont.) jul83-TBC-GraphicsWithPRINTA.jpg The Beginner's Corner: Learning To Program In BASIC C. Regena jul83-TBC-GraphicsWithPRINTB.jpg The Beginner's Corner: Learning To Program In BASIC (cont.) jul83-TBC-GraphicsWithPRINTC.jpg The Beginner's Corner: Learning To Program In BASIC (cont.) jul83-UsingJoysticksOnThe64A.jpg Using Joystics On The Commodore 64: A BASIC Tutorial Charles Brannon, Program Editor   Taking advantage of the Commodore 64's fascianting capabilities often involves PEEKs and POKEs which can be confusing at first. This article explains the essentials of using joysticks in your own BASIC programs. jul83-UsingJoysticksOnThe64B.jpg Using Joystics On The Commodore 64: A BASIC Tutorial (cont.) jul83-UsingJoysticksOnThe64C.jpg Using Joystics On The Commodore 64: A BASIC Tutorial (cont.) jul83-VICMarquee.jpg VIC Marquee Louis Mendelsohn   With this program, you can display a moving message across the top or bottom of your VIC screen while another program is doing something else. Althrough it does the trick with machine language, you don't need to undestand machine language to use it. It is provided in the form of a BASIC loader program. jul83-VICTimepieceA.jpg VIC Timepiece Joseph D. Wright   With this program, your VIC becomes a clock complete with sound and colors. And, when you prefer quiet, you can turn the sound down. For the unexpanded VIC. If you have an expanded VIC, unplug the memory cartridge before loading and running this program. jul83-VICTimepieceB.jpg VIC Timepiece (cont.) jul83-WordHuntA.jpg Word Hunt: A Puzzle Game For VIC-20 and 64 Eric Jansing and Bob Meyers, Jr.   This VIC-20 translation of a popular Commodore PET program shows how screen compatibility problems can be overcome. It requires an 8K memory expansion. We've also added a version for the Commodore 64. jul83-WordHuntB.jpg Word Hunt: A Puzzle Game For VIC-20 and 64 (cont.)