To make this as easy as possible for you, we've put together this simple step by step guide to help you draw your own sprites.
Write the spritemaking program shown here ON A PIECE OF PAPER... note that line 100 starts a special DATA section of your program which will contain the 63 numbers you need to create your sprite.
Color in the pixels on the spritemaking grid on Page 162 (or use a piece of graph paper... remember, a sprite has 24 squares across and 21 squares down). We suggest you use a pencil and draw lightly so you can reuse this grid. You can create any image you like, but for our example we'll draw a simple box.
Look at the first EIGHT pixels. Each column of pixels has a number (128, 64, 32, 16, 8, 4, 2, 1). The special type of addition we are going to show you is a type of BINARY ARITHMETIC which is used by most computers
|This page has been created by Sami Rautiainen.|
|Read the small print.||Last updated May 12, 2002.|