System Specification for C65 | Fred Bowen | March 1, 1991 |
NEXT Token = 82 end of for-next loop NOT Token = A8 logical complement function OFF Token = FE,24 (subcommand) ON Token = 91 multiple branch or subcommand OPEN Token = 9F open 1/0 channel OR Token = B0 logical or function PAINT Token = DF graphic flood-fill PALETTE Taken = FE,34 set palette color PASTE Token = E3 draw graphic area from cut buffer PEEK Token = C2 return memory byte function PEN Token = FE,33 set graphic pen color PIC Token = FE,37 graphic subcommand PLAY Token = FE,04 play musical notes from string POINTER Token = CE,0A address of string var function POKE Token = 97 change memory byte POLYGON Token = FE,2F draw graphic pologon POS Token = B9 text cursor position function POT Token = CE,02 return paddle position PRINT Token = 99 display data on text screen PRINT# Token = 98 send data to channel (file) PUDEF Token = D0 define print-using symbols QUIT Token = FE,1E (currently unimplemented) RCLR Token = CD (currently unimplemented) RDOT Token = D0 (currently unimplemented) RF-AD Token = 87 read Program pre-defined program data RECORD Token = FE,12 set Relative disk file record pointer REM Token = 8F BASIC program comment RENAME Token = F5 rename disk file RENUMBER Token = F8 renumber BASIC program lines RESTORE Token = 8C set DATA pointer, subcommand RESUME Token = D6 resume BASIC program after trap RETURN Token = 8E end of subroutine call RGR Token = CC (currently unimplemented) RIGHT$ Token = C9 rightmost substring function RMOUSE Token = FE,3F read mouse position RND Token = BB pseudo random number function RREG Token = FE,09 return processor registers after SYS RSPCOLOR Token = CE,07 return sprite color function RSPPOS Token = CE,05 return sprite position function RSPRITE Token = CE,06 return sprite parameter function RUN Token = 8A run BASIC program from memory or disk RWINDOW Token = CE,09 return text window parameter function SAVE Token = 94 save BASIC program to disk SCALE Token = E9 (currently unimplemented) SCNCLR Token = E8 erase text or graphic display SCRATCH Token = F2 delete disk file SCREEN Token = FE,2E set parameters or open graphic screen SET Token = FE,2D set system parameter, subcommand SGN Token = B4 return sign of number function SIN Token = BF trigometric.sine function SLEEP Token = FE,0B pause BASIC program for time period SLOW Token = FE,26 set system speed to minimum SOUND Token = DA perform sound effects SPC Token = A6 skip spaces in printed output SPRCOLOR Token = FE,08 set multicolor sprite colors SPRDEF Token = FE,1D (currently unimplemented) SPRITE Token = FE,07 set sprite parameters SPRSAV Token = FE,16 set or copy sprite definition
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